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Patch 0.5.0.4

A quick patch for some more fixes and minor improvements. This patch also contains a few run-progression changes in the form of greater baseline Scavengers per expedition and tech drafts that are biased in the player's favor.

This will update NOT clear your in-progress runs, and should actually fix an issue where some runs may have been cleared.

[v.415663] ✦ ⇒ Community-inspired change

Tech

  • ✦During Boss tech drafts, you are guaranteed to get an option that draws you cards and an option that grants additional Command

  • During tech drafts, you will not see repeat tech again (until you've seen all tech)

  • Signal Booster has been moved from artifact tech to boss tech

Scavenging

  • Base Scavenger count on expeditions increased from 5 to 6

  • Bonus Scavenger count on expeditions from empty deployment slots decreased from 2 to 1

Units

  • During perk drafts, you will not see a repeat perk again (until you've seen all perks)

  • Added victory animations for the Bell Maiden, Navigator, Purifier, and Lancer

  • Field Ingenuity: Fleeting Attack value increased from 1(2) to 2(3)

  • Back to Back: Fleeting Armor value increased from 3 to 4

Enemies

  • ✦Various Depth 3 encounters show up slightly later and have less stat scaling

City & Events

  • Squad improvement cost for basic units increased from 25 to 30

  • Squad improvement cost for rare units decreased from 100 to 90

  • ✦Fungal Bloom Strength option increased so the base value is always a minimum of 1

UI/UX

  • Intent tooltip separated from the other tooltips so that they only appear if you hover the intent area

  • ✦Max HP becomes visible when hovering a unit or enemy's combat HUD

Fixes

  • ✦Fixed an issue where Sunder was applying Armorshred rather than Armor Break to fix an interaction with temporary armor

  • ✦Fixed an issue where deploying to various regions in Depth 3 would take longer than expected for the units to arrive on the battlefield

  • ✦Fixed an issue where the weakpoint on the Siege Murk could be obscured under the HUD

  • ✦Fixed an issue where the upgrade preview would jitter (again)

  • Fixed an issue where the {!} (New card icon) would stay on the screen if the card was hovered as it spawned

  • Fixed an issue where the Commander's perk description on the metaprogression screen was incorrect

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