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Patch 0.1.1

Demo Update 0.1.1

[v.377678] ːsteamthisː ⇒ Community-inspired change

*Greetings, this is Kev again. I've got a QOL update for you that will make speedrunning just a tad easier, along with various streamlining improvements.

A quick reminder first: we'll be taking down the demo on November 11th with the intention to bring it back sometime in the future, so you've got just about a week to play on the new patch! If you want continued access to the game, you'll have to signup for closed beta at www.AsWeDescend.com. If you're in the mood for a challenge, we're holding a 100% speedrun challenge in the official As We Descend discord. Further instructions are available in the announcements channel.* https://store.steampowered.com/app/3256480/As_We_Descend_Demo

UI & HUD

  • ːsteamthisː Run Summary Screen

    • Added timestamps for every battle

    • Added indicator of battle victory/loss/skip

    • Adjusted Defeat Screen description text

  • Text speed for console loader screen sped up

  • Skip Turn/Cycle Warning popup, automatically dismisses after 12 seconds

  • Upgrade and Forget screen will now auto-select a unit if that unit is the only available option

  • ːsteamthisː Slightly moved the unit chips on the Upgrade and Forget screen to minimize overlap with the cycle meter

  • ːsteamthisː Pause Menu now has a Close button (X) and a Quit Game button, and no longer has an Unpause button

  • ːsteamthisː Improved readability of location info panel

  • Weakpoint tooltips will show up when targeting a weakpoint, rather than when specifically hovering the small red marker

  • ːsteamthisː Fixed bug where card tooltips in various places did not further show nested tooltips

Settings

  • Game startup with “Windowed” window mode no longer clamps max display resolution depending on windows render scale options

  • Keybind shortcut display can now be toggled

  • Updated look of “Confirm Settings” window

  • ːsteamthisː Confirmation window now also shows when changing FSR render resolution (including on/off)

  • ːsteamthisː Now game starts with last confirmed FSR render resolution (including on/off)

  • ːsteamthisː Added slider snapping to graphic settings sliders

  • ːsteamthisː Fixed bug where display resolution would not be reverted when selecting “revert”

  • ːsteamthisː Fixed bug with starting game display resolution mismatch on first launch

  • ːsteamthisː Fixed bug where keybind shortcuts were no longer shown

City & Events

  • Event Panel

    • After taking the last reward in an event panel when there are no other options remaining, the dialog automatically closes

    • Cost display changed for Event Choices in the event panel

    • Fixed bug where leave text had placeholder text when the leave option had additional text

  • Simplified the dialog with the Old Mentor for Mythion Heirloom

  • [NEW] Updated character art for Scavenger

  • ːsteamthisː Fixed bug where Envoy would lose stat buffs between biomes

  • ːsteamthisː Fixed bug where event choice text sometimes failed to properly evaluate parameters

  • ːsteamthisː Fixed bug with camera rotation when exiting the Collection Phase

Cards & Units

  • Changed unit chip Attack icons for Forge Smith and Lancer to utilize special standard

  • [NEW] Updated card art for various Miracle cards

  • [NEW] Updated card art for Tar Flask combat item

  • ːsteamthisː [NEW] Umbral Wisp, <1(0) Command> to apply Empowered 1. Limited Uses: 2(3)

  • ːsteamthisː Aura of Light cost changed from <1(0) Command> to <1 Command>{1(0) Favor}

  • ːsteamthisː Combat Items (Consumables) no longer have a visible Consumable keyword; instead, their charge-uses are now displayed with a different color and it shows up in the keyword

  • ːsteamthisː Fixed bug where Signal Shot, Enhanced Barriers could not be upgraded

  • ːsteamthisː Fixed bug where certain Zealot cards would cause a slow and strange animation for their attack

  • ːsteamthisː Fixed bug where Exsanguinate could target weakpoints

  • ːsteamthisː Fixed bug where Lingering Faith could show up as a boss reward

Enemies

  • Plague Soldier - Stabilizer weakpoints now properly reduce the threshold by 20% each when destroyed (stacking multiplicative, so destroying both reduces the stagger threshold to 64

  • Adjusted phrasing of tooltip for Stagger help text (on the enemy combat panel) from “50%+” to “≥50%”

  • Fixed Spore Spire eye position in burrowed animations

Save Games

  • Now saves when transitioning phases in the City, so should more consistently save before/after battle

Intro Sequence

  • ːsteamthisː Introductory sequence adjustments to improve the flow

  • ːsteamthisː Introductory wording adjustments for easier reading and better clarity

  • Fixed a bug where a certain action path in the intro sequence could lead to a permanent lack of expedition force card

Misc Bugs

  • Fixed unsupported languages being loaded on startup

  • Fixed bug where Expedition map initialized with wrong resolution/aspect ratio

  • Fixed bug where Burning/Rupture tick would appear at the wrong location for Plague Soldier and certain units

If you've got any thoughts, please leave a comment below. Eager for more? Wishlist and Follow As We Descend to make sure you get all the announcements as well as a notification when the game launches: https://store.steampowered.com/app/1769830/As_We_Descend

Cheers, Kev Chang Game Director at Box Dragon

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