Patch 0.1.1
Demo Update 0.1.1
[v.377678] ːsteamthisː ⇒ Community-inspired change
*Greetings, this is Kev again. I've got a QOL update for you that will make speedrunning just a tad easier, along with various streamlining improvements.
A quick reminder first: we'll be taking down the demo on November 11th with the intention to bring it back sometime in the future, so you've got just about a week to play on the new patch! If you want continued access to the game, you'll have to signup for closed beta at www.AsWeDescend.com. If you're in the mood for a challenge, we're holding a 100% speedrun challenge in the official As We Descend discord. Further instructions are available in the announcements channel.* https://store.steampowered.com/app/3256480/As_We_Descend_Demo
UI & HUD
-
ːsteamthisː Run Summary Screen
-
Added timestamps for every battle
-
Added indicator of battle victory/loss/skip
-
Adjusted Defeat Screen description text
-
-
Text speed for console loader screen sped up
-
Skip Turn/Cycle Warning popup, automatically dismisses after 12 seconds
-
Upgrade and Forget screen will now auto-select a unit if that unit is the only available option
-
ːsteamthisː Slightly moved the unit chips on the Upgrade and Forget screen to minimize overlap with the cycle meter
-
ːsteamthisː Pause Menu now has a Close button (X) and a Quit Game button, and no longer has an Unpause button
-
ːsteamthisː Improved readability of location info panel
-
Weakpoint tooltips will show up when targeting a weakpoint, rather than when specifically hovering the small red marker
-
ːsteamthisː Fixed bug where card tooltips in various places did not further show nested tooltips
Settings
-
Game startup with “Windowed” window mode no longer clamps max display resolution depending on windows render scale options
-
Keybind shortcut display can now be toggled
-
Updated look of “Confirm Settings” window
-
ːsteamthisː Confirmation window now also shows when changing FSR render resolution (including on/off)
-
ːsteamthisː Now game starts with last confirmed FSR render resolution (including on/off)
-
ːsteamthisː Added slider snapping to graphic settings sliders
-
ːsteamthisː Fixed bug where display resolution would not be reverted when selecting “revert”
-
ːsteamthisː Fixed bug with starting game display resolution mismatch on first launch
-
ːsteamthisː Fixed bug where keybind shortcuts were no longer shown
City & Events
-
Event Panel
-
After taking the last reward in an event panel when there are no other options remaining, the dialog automatically closes
-
Cost display changed for Event Choices in the event panel
-
Fixed bug where leave text had placeholder text when the leave option had additional text
-
-
Simplified the dialog with the Old Mentor for Mythion Heirloom
-
[NEW] Updated character art for Scavenger
-
ːsteamthisː Fixed bug where Envoy would lose stat buffs between biomes
-
ːsteamthisː Fixed bug where event choice text sometimes failed to properly evaluate parameters
-
ːsteamthisː Fixed bug with camera rotation when exiting the Collection Phase
Cards & Units
-
Changed unit chip Attack icons for Forge Smith and Lancer to utilize special standard
-
[NEW] Updated card art for various Miracle cards
-
[NEW] Updated card art for Tar Flask combat item
-
ːsteamthisː [NEW] Umbral Wisp, <1(0) Command> to apply Empowered 1. Limited Uses: 2(3)
-
ːsteamthisː Aura of Light cost changed from <1(0) Command> to <1 Command>{1(0) Favor}
-
ːsteamthisː Combat Items (Consumables) no longer have a visible Consumable keyword; instead, their charge-uses are now displayed with a different color and it shows up in the keyword
-
ːsteamthisː Fixed bug where Signal Shot, Enhanced Barriers could not be upgraded
-
ːsteamthisː Fixed bug where certain Zealot cards would cause a slow and strange animation for their attack
-
ːsteamthisː Fixed bug where Exsanguinate could target weakpoints
-
ːsteamthisː Fixed bug where Lingering Faith could show up as a boss reward
Enemies
-
Plague Soldier - Stabilizer weakpoints now properly reduce the threshold by 20% each when destroyed (stacking multiplicative, so destroying both reduces the stagger threshold to 64
-
Adjusted phrasing of tooltip for Stagger help text (on the enemy combat panel) from “50%+” to “≥50%”
-
Fixed Spore Spire eye position in burrowed animations
Save Games
- Now saves when transitioning phases in the City, so should more consistently save before/after battle
Intro Sequence
-
ːsteamthisː Introductory sequence adjustments to improve the flow
-
ːsteamthisː Introductory wording adjustments for easier reading and better clarity
-
Fixed a bug where a certain action path in the intro sequence could lead to a permanent lack of expedition force card
Misc Bugs
-
Fixed unsupported languages being loaded on startup
-
Fixed bug where Expedition map initialized with wrong resolution/aspect ratio
-
Fixed bug where Burning/Rupture tick would appear at the wrong location for Plague Soldier and certain units
If you've got any thoughts, please leave a comment below. Eager for more? Wishlist and Follow As We Descend to make sure you get all the announcements as well as a notification when the game launches: https://store.steampowered.com/app/1769830/As_We_Descend
Cheers, Kev Chang Game Director at Box Dragon
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.