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Total Tank Generals: Update 1.2 is Available Now

Generals,

Be seated, we have some news.

Total Tank Generals: Update 1.2 - New RNG Modes is available now.

The update addresses some balancing issues that the community has addressed, alongside some new Game Modes – Easy RNG and Alternate RNG.

Easy RNG (Random Number Generator) will allow the AI to be more leniant when it comes to attacking. A higher rate of hit. While during Alternate RNG, the changes will be fully random.

You can check out the full Patch notes below.

For more news and info on Total Tank Generals, follow us on social media.

Facebook - facebook.com/TotalTankGame Twitter – @TTGenerals Discord - 505.games/TotalTankDiscord

**Total Tank Generals Update 1.2 Patch Notes: May 4th, 2023 **

  • Added an “Easy” RNG setting

  • Attacks subsequently following a missed attack will have a higher chance of successful hit.

  • This option is enabled by default when first launching the game and can be changed both in the Campaign menu and Single Scenario selection.

  • Once set, this cannot be changed midway through a Scenario. (It can still be changed before starting the next)

  • Added an “Alternate” RNG setting

  • Random Hit/Miss outcomes on this setting are manipulated to avoid long series of unlikely events.

  • Once set, the RNG difficulty setting cannot be changed midway through a Scenario. (It can still be changed before starting the next one)

  • Light, Medium, Heavy Tanks and Tank Destroyers can now be upgraded to their Advanced versions

  • This functions similarly to how Light Infantry can be upgraded into Mechanized Infantry - the upgraded unit retains its Perk progression and tree.

  • Basic Light Tanks that have the level 5 +1 armour perk selected in existing saves will transform into Advanced Light Tanks instead.

  • New Loading Screens - based on played Nation and Landscape

  • Reworked Recon AI to be more capable.

  • You can now capture empty points.

  • You can now assault enemies if they have extremely high odds of winning.

  • You can now attack enemies if it decides that an attack is likely to be safe

  • You can escape mid-scouting if it decides it’s no longer safe

  • Added a new Sniper order to AI behaviour

  • Order can be assigned in the Scenario Editor

  • Focuses low-health enemy units in range

  • Can walk short distances if it’s safe and allows it to hit a unit in the same turn

  • Can escape if it determines it’s no longer safe

  • Added units that use the orders to existing Single Scenarios. *To note, Snipers are not added to Campaign scenarios.

  • Tweaked the difficulty of the Falaise Pocket Patton campaign scenario so that deploying on both sides is more viable as a strategy.

  • Tweaked the difficulty of the Battle of Troina Patton campaign scenario so that the German assault is not as top-heavy.

  • Tweaked orders of units in the Operation Uranus Zhukov campaign scenario so that Stalingrad is less likely to be left unattended

**Fixes: **

  • Fixed Soviet Mortars having a higher morale than intended.

  • Fixed Soviet Mortars and Cavalry costing less than intended.

  • Fixed US Strategic Bombing perk, that dealing higher damage than intended.

  • Fixed German Advanced Light Tanks missing the German Tank Defence bonus.

  • Fixed German Heavy Tanks having a wider soft damage range than intended.

  • Fixed German Advanced Tank Destroyers having less Ammo than other nations.

  • Fixed sorting priority to display tanks with correct ordering regardless of which nations are combined.

  • Fixed one of the Anti-Air Gun perks using an old icon.

  • Fixed roads going over the table frame in some Single Scenario maps.

  • Minor localization fixes.

  • Fixed an error when some settings could not be loaded.

  • Fixed units losing AP when an Upgrade Perk is selected.

  • Fixed a minor issue with AI deployment distance.

  • Fixed suppression having no effect if applied during the opposing Player’s turn.

  • Fix “Artillery is king of the battlefield” achievement only unlocking if AI performed the required action.

  • Fix “Carpet Bombing” achievement not unlocking when its conditions are met.

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