Nuclear Dawn Update Released
The update notes are below.
For dedicated servers, this update is optional, but highly recommended.
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Improved spawn logic:
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Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed.
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Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
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Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
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Bots are now always added to end of respawn queue.
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Humans are now always placed before bots in respawn queue.
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Reduced base brightness for Thermal Vision.
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Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
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Fixed artillery being able to fire before being fully built.
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Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
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Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
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Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
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Fixed in-armory class changes sometimes not working when armory was not on even ground.
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Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
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Commanders now only gain half XP for following their own orders.
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Added even more stability fixes from other Source engine variants.
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Enabled con_logfile ConVar.
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Added bullet_impact server event.
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More stability fixes.
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