Nuclear Dawn Update 6.3 released
We've released a mandatory update to Nuclear Dawn. The new Nuclear Dawn update brings new loading screens for maps, spray paint support, squad voice chat, new ranks and gizmo's, a new weapon system and lots more. The notes for the ND Update 6.3 are below.
Nuclear Dawn Update 6.3
New Features
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Increased rank cap from 60 to 80. Rank is based on xp, so some players may already be higher than 60.
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Added new team-based gizmos for levels 65, 70, 75, and 80. Whole team gets effect of highest level one equipped by any player on team.
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Added all new loading screen to show map overview, server info, loading progress, and game tips.
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Added squad-only voice chat (default is b ).
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Added ability for commander to spectate a troop.
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Added support for player sprays (can disable serverside with "sv_allowsprays 0" or clientside on Options -> Other ).
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Added new particle effects for medpacks, ammo packs, radar kits, and players with Nano Skin active.
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Added beta support for Source TV ( most things from here apply, Developer.valvesoftware.com ).
Other enhancements
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Transport Gate teleport menu now auto-closed after teleporting (can be changed in Options -> Other)
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Scoreboard now shows above other hud elements.
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Added bots column to server browser.
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Added ach_headshot_progress client command to show detailed progress toward Headshot achievement.
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Added an error message (rather than silent failure) to show when server connection failed due to server being VAC-secured with insecure client.
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Removed cheat flag from server spawn time convars Tag with Play Now penalty will be applied if changed.
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Many engine stability fixes.
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Unlocked client viewmodel_fov convar.
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Updated localizations.
Balance Changes
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Added radarkit to Stealth Sniper kit.
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Adjusted damage dropoff factors for all weapons.
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Capped max resources at 250,000 to prevent issues when it gets too high.
Other Fixes
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Fixed rare occurence where player could be only half-spawned, unable to move.
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Fixed team selection panel showing at round start while spectating.
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Fixed issue where medpack would sometimes show clipping into view when spectating a Support player.
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Fixed some keys getting stuck in commander mode.
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Fixed "retry" client console command.
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Fixed rare grenade-related server crash.
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Fixed a rare listen server crash related to player stats.
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Fixed bots not showing in player counts on in-game status command and server queries.
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Fixed potential gizmo exploit.
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Cleaned up and fixed many console messages and errors.
Oasis
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Fixed getting stuck at primary point.
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Fixed getting stuck on a corner of a building near the broken glass walkway.
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Fixed plants sticking through floor near CT base.
Metro
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Fixed getting stuck at primary point.
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Added additional no-build areas to avoid structure deployment inside buildings.
Silo
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Fixed able to deploy structures inside a pallet stack near Primary area.
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Fixed floating secondary point near EMP Base.
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Adjusted a few no-build areas.
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Removed the roof near the EMP base to make it easier to deploy structures.
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Adjusted secondary area near EMP to make more space for placing structures.
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Additional optimisation pass due the adjusted secondary area.
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Converted a physic prop to a multiplayer physic to improve performance.
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Fixed a few small issues throughout the map.
Known issues
- In-hand weapon model is not drawn in first-person spectate in Source TV.
As always please report your feedback on our Forums.
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