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Nuclear Dawn Update 6.1 Released

Nuclear Dawn Update 6.1 (March, 2012):

New Features:

  • Added support for setting clan/group association (options>other>clantag).
  • Added new clan-based achievements: Ants, Locusts, Legion, Playground Bullies, Strength In Numbers, and Traitor.
  • Added ability to teleport between your team's transport gates (use the USE key, default E on a gate).
  • Added ability for commander to manually power down most structures to free up power for others.

Other enhancements

  • "Enemy spotted" radio command now does short, red minimap blip on any enemies near pointing direction.
  • Squad preference is now remembered across team and map changes.
  • Join button on squads now becomes "Leave" for squad you are currently in.
  • Touched up scoreboard to allow showing longer names and clan tags, as well as making commander more visible.
  • Added scoring for ammo given via pack and hypospraying teammates.
  • Enabled joystick/gamepad options in Mouse options (FPS only!).
  • Made "No artillery in range" message more visible.
  • Added new "Other" options tab to expose more configuration options (including game hints, steam cloud, server download filter, and more).
  • Removed spectate tab from server browser until full Source TV support is available.

Balance Changes:

  • Hypospray from supply station is now rate-limited similarly to grenades.
  • Lowered ammo pack max carry to 2.
  • Now only one ammo pack per player can be deployed at once, similar to med packs.
  • Ammo packs from supply station are now rate-limited at a slightly less frequent rate than grenades.

Oilfield final:

  • Renamed oilfield_beta to oilfield
  • Added new overview map and loading screen
  • Added 4 extra tertiary points
  • Fixed plants sticking through container near ct base
  • Fixed floating fueltruck and container
  • Fixed small ladder issue on one of the fueltrucks
  • Fixed small displacement issues

Fixes:

  • Fixed and improved a wide range of prop collisions.
  • Fixed right-click no longer working to cancel building of a structure.
  • Fixed a case where the health hud indicator would get stuck at the top of the screen.
  • Fixed client crash when connecting to a server with a misconfigured download url.
  • Fixed explosive grenade types not counting toward Plenty To Go Around achievement.
  • Fixed a rare case where players could spawn without weapons.
  • Fixed issues with some weapons not tracking properly for Headshot achievement and added progress indiciator.
  • Fixed in-bunker commander kills counting toward Golden Targets achievement.
  • Fixed commander chat history being cut off by a character for full-width text.

Server changes:

  • Server browser no longer adds tags for secure/insecure (use existing, separate filter for these).
  • Added option to have teams swapped at round end (mp_roundend_teamswap).
  • Added option to force players to auto-assign selves to teams (mp_force_autoassign, will tag server with forceautoassign).
  • Improved and fixed portions of team balance logic.

More at our forums.

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