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In-depth 1.42.5 Patch Notes (More detailed, may contain spoilers)

More detailed patch notes for our recent update:

** MAIN GAME **

BUG FIXES

  • Sniper and pistols shooting through walls to press buttons
  • Death pit in Factory to Living Quarters passage was not long enough
  • Lab worm monster stuck when spawning in

Softlock

  • Opening map when entering climb challenges made the game stuck resulting in player having to wait out the timer
  • Players could get stuck inside a door in a room in smokestack forest when respawning
  • Coming up from bottom of lab without spirella defeated caused player to be stuck in skull blocks (indirectly fixed by fixing shooting through wall bug)
  • Living Quarters arena: you can softlock the game if enemies are defeated by being knocked off
  • Certain block in lab caused player to get stuck
  • Famine fight: player can respawn into wall

UI

  • Final screen now counts Titania head as a piece
  • Enemy HP damage display could show as enemy having 0 HP
  • Blacksmith frame was added

Dialogue

  • Lake dialogue for Nell calling for help appears even when Nell hadn't been spoken to in factory roof resulting in Nell not appearing at the top of the cliff
  • Seer was talking when the cat should
  • Meow added to climb challenge

Sprite

  • Ichor refinery lamp sprites updated to use correct sprites
  • Fish tile sprites in lab were not displaying correctly

Music/Sound

  • Waiting too long in Eli and Nell fight room caused music to play again
  • Quieter teleport ambient
  • Arena music was not playing
  • Victory sound was not playing when a climb challenge was completed
  • Sound added to tree in forest entrance

Crashes

  • Killing shotgun enemies in frame it spawns crashed the game

BALANCING

Level Design

  • Entrance to the lab is harder to get into
  • Maya's first boss room has a thinner floor so players can see the boss before they enter the room
  • Certain lab rooms no longer have the big worm chasing you to make obtaining items easier
  • Juni's Challenge has some rooms adjusted as room transitions can be a bit forgiving. We didn't want part of the player "mess ups" to be because they accidentally dropped below the room and activated the room transition

Enemies/Bosses

  • "Slow spikes" that Famine and other enemies shoot slow the player less when player is grappling
  • "Slow spikes" move 5% slower
  • Famine has a little less HP

Weapons

  • Rocket Launcher buff: Rockets have pre-nerf knockback when players have heavy ammo trinket equipped
  • Decrease power in final gun upgrade

LEVEL EDITOR

Bug Fixes

  • One hit kill trinket was not working
  • Trinket descriptions were incorrect

Features

  • Image thumbnails can now be uploaded
  • Some sounds added
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