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Empires 2.39.4 Released!

We're happy to announce version 2.39.4 which is live on Steam right now. Changelog below and also on our Website

Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:

Bugfixes

  • Fixed a server crash caused by players repairing tanks that have been parented to other entities.

Script/Game Balance

Infantry

Weapons

  • Northern Faction’s .50cal Rifle

  • Increased Cycle Time from 0.25 to 0.3

  • Brenodi Empires’ Burst Rifle

  • Reduced Cycle Time from 0.5 to 0.4

Vehicles

Armor

  • Transferred Absorbant Heat Dissipation property to Ablative

  • Increased Absorbant’s Damage to Heat Absorbed from -0.15 to 0.01

  • Reduced Ablative’s Damage to Heat Absorbed from 0.01 to -0.15

  • Increased Ablative’s Regeneration from 1 hp/s to 2 hp/s

Chassis

  • Artillery

  • Reduced Cost from 775 to 650

  • Increased available Weight from 255 to 270

Engine

  • Changed Engine Heat Zones to have better defined identities ( See https://git.neoony.com/empires_public/empires_scripts/-/merge_requests/327 )

  • Standard Engine: Low, Medium and High Heat Zones are equal, and critical is small

  • 3 Phase: Smaller High Heat Zone, and Smaller Critical Heat Zone

  • Fission: Larger High Heat Zone, and Larger Critical Heat Zone

  • Bio Diesel: Larger Medium Heat Zone

  • Adv. Coolant: Much Larger Low Heat Zone, Much Smaller High Heat Zone, and Much Smaller Critical Heat Zone

  • Gas Turbine: Larger Low Heat Zone, and Smaller Medium Heat Zone

Weapons

  • Railgun

  • Reduced Damage from 130 to 120

  • TOW Guided Missile Launcher

  • Reduced Cycletime from 1.25 to 1.1

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