Performance Update
Greetings, Guardians!
Jacob from Infuse Studio here, I hope everyone is having a wonderful summer! Over the last few months I have been working diligently on completely overhauling certain aspects of how our content is rendered in Spirit of the North 2. I will go into more depth on this in a press release in the coming weeks but for now, here are the patch notes!
*Example of new visual quality on all high settings hitting 60fps at 4k 80% render quality! Previously this was completely unattainable and I could only get about 37fps on the launch version of the game, meaning a 75.8621% fps increase on my PC with a RTX 4090. I will go into other hardware scenario's I have tested in my press release.
On Medium tier hardware can expect around a 30-40% increase over the launch version of the game on medium settings and a 13.33% over the previous version.
Lower end hardware gets huge wins with this update as I have added multiple new quality options that can be set for the game run better than ever before. Low end hardware loves the new GI OFF setting *FoxTribe.
Note: these are all approximations based on my own testing with the limited amount of hardware that I have on hand. Results may vary especially depending on what settings you are trying to use.
We are now Steam Deck Verified!
Spirit of the North 2 on Steam Deck was pretty unplayable before, now players can expect a pretty solid 30fps!
Patch Notes
Quality of Life
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Minimum Spec Pop up, added a popup that will warn the user if their system specs doesn't meet the minimum requirements on PC.
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Improved legibility of button icons at lower resolutions
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Changed Post Processing so game looks less "washed out"
Optimizations
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Full Opaque Nanite Overhaul
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New "Off" option for Global Illumination
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New "Very Low" options for Post Processing and Reflections
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Added Ocean Quality Levels
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Lumen scalability optimizations
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Hair/Fur rendering optimizations
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Better FPS in game menus from Fox Preview optimizations, this now includes consoles
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Disabled Various plugins to save on runtime costs
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Volumetric Cloud Fog is no longer active on Medium Sky Quality saving rendering cost
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Rain Drop VFX improved
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Steam Deck Device Profile added, now sets correct settings when first launching on steam deck targeting 30fps.
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Removed Custom Depth Pass and reworked the effects that relied on it to save performance
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Changed MaxScreenPercentage on Performance Quality Mode on consoles from 100% to 80%, this helps minimize memory footprint fluctuations
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Changed max roughness to trace for lumen reflections to 0.2 to reduce raytracing overhead when materials are wet
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Various VFX scalability added
Content Fixes
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Hats no longer receive decals
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Cleansed Stag VFX no longer use the geode color the player is using
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Vsync option no longer visible when not in fullscreen (it doesn't work in windowed or borderless)
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Water VFX no longer emissive (for real this time)
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Material values overhauled on foliage like roughness and specular
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Basic foliage interaction displacement added
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Raven Boss (Memory) Level of detail fixes so he no longer looks like an N64 character at View Distance Quality Low
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Shaman Materials reworked, not as washed out now
I wanted to give a huge shoutout to our dedicated community member Amber for helping test and verify all the changes that went into this update. I couldn't have done it without your help!
As always thank you from - **Infuse Studio & Silver Lining Interactive **
[dynamiclink href="https://store.steampowered.com/app/1778840/Spirit_of_the_North_2/"][/dynamiclink]
[dynamiclink href="https://store.steampowered.com/app/3988930/Spirit_of_the_North_2_Turtle_Island_Home/"][/dynamiclink]
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