UPDATE: Loot Filters and More!
As much as this image gives some D2 nostalgia, it made things a real pain! That is why we finally introduced the Loot Filter! The filter can be customized, more details here.
Other changes this patch (0.306 & 0.307): -Fixed force pull and other knockback effects not working correctly. -Small performance optimizations to offscreen items and creatures. -Fixed player misses not colored grey. -Reduced enemy avoidance scaling. -Increased hell gate skip price and reduced sell value of items. -Added check to automatically teleport player to town if saved map is invalid. -New arenas for temple hell island map. -Hell island portals bigger and spawn away from boss original spawn point. -Tweak to AI/minion responsiveness. -Fixed creature tinting when loading a game.
Up Next We hope to include visuals to honor dead hardcore characters:
We're also beginning to work on new content, so the update after this might take a while longer.
Thanks for playing!
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