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Version 0.9.0 - Wee Tanks makeover

Wee Tanks got a makeover!

We have changed some visual elements of the game, such as letting players choose their own player colors and new arena designs.

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Change the colors of all players

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Set custom models for your custom tanks

Check the modding guide on how to mod your own custom tank models

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More map editor settings

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Multiplayer

We are still working on multiplayer, which we expect to go live next month!

Stay tuned for that.

Changelog:

  • HUGE improvements in performance in Tankey Town, and all boss arenas
  • (!) Big changes in some styles and graphics
  • You can now toggle on/off if you want the auto save system to overwrite the base save file
  • Added letterblocks
  • Changed the countdown style
  • Added modding option for changing tank colors
  • You can now select if you want to test with companions
  • You can now turn on experimental mode, which removes all boundaries for placing props
  • Less tanks are dropped by commandos on toddler, and more on adult and grandpa
  • WHAM! text effect are a bit higher so they dont clip with the floor
  • Death X are same color as player
  • Tankey town always on kid difficulty
  • You can now freely resize the game window
  • Custom props now copy the previous team color
  • Can make the barrel have opacity of 0
  • Ability to change the invisibility type of custom tanks
  • Ability to disabled tank tracks of custom tanks
  • White tanks are now fully invisible again on adult + grandpa
  • Player tank has black poof when trying to boost and its not available
  • Fixed pathfinding not working anymore for all tanks + companions
  • Some bullets don't lose their trail anymore upon deletion
  • King tank mines shoot out energy bullets again
  • Custom tanks bunch of new bullets
  • AI companions now get armour plates when going into king tank arena
  • All bullet skins now have Xray behind walls
  • Electro tanks are teleporting way more aggressive on grandpa
  • Added Steamworks updated libsteam_api.dylib, which will fix some MacOS issues (Thanks to aehmttw)
  • Converted all classic campaign missions to the new save method, so the classic campaign might load FASTER now
  • Fixed tiles + conveyor belts not being removed
  • You can now use commands to add missions from one campaign to the other
  • Boss tanks fight factory-produced tanks now
  • You can now set your own custom MOTD in the mod_settings
  • You can now use commands to add missions from one campaign to the other (/addmission)
  • And I added secret party easter egg somewhere on the main menu....
Читать в Steam ↗

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