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Community Feature: Catching Up With Our Audio Designer

Today we wanted to share a special article from Magnetic Magazine and an interview with our sound designer Kamil Nowak talking about how he brings so many immersive elements to the audio in Bellwright. If you’ve ever taken a moment to listen to the wind blowing through the trees of the forest or the clang of an anvil coming from your settlement, you’ve probably heard his work.

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*Kamil Nowak, Audio Designer for Bellwright *

Kamil essentially runs our audio department single-handedly, and he’s just one of the many passionate team members we have behind the scenes putting their energy into our game. We don’t want to spoil the article too much but they definitely get into some interesting development details that you might not notice while just playing the game. Both him and our composer Jakub Pietras who we’ve mentioned before go into their reasoning behind the music for previous updates and how they wanted the audio to intuitively react to your choices - like how chopping down a forest will change the sounds of birds and insects around you.

You can read the full interview here: Read the Magnetic Magazine Article

Looking Ahead

Also, we should mention Kamil is currently working on all the new sounds for our upcoming horse update, plus a few other features rolling out alongside it. We’ll have more info about that coming soon so don’t forget to hop into our discord for all the latest updates and to give your feedback directly to our team there.

Until next time,

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