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ACTIVE RELICS + BACKER CREATIONS IN PROGRESS

Hello everyone,

Just wanted to start off by saying thanks to everyone who has been playing Swordcery's Early Access! It's been a little bit since we posted an official update, so we wanted to loop you guys in on what's been going down.

We've taken a much needed short rest after Early Access launched and now we're going deep into some of the custom Kickstarter backer creations. Our Kickstarter campaign ran a while back and one of our first goals on the road to 1.0 release is to create some of the custom relic rewards.

If you're a backer who backed for any of those rewards, please be on the look out for an email from us! And the rest of you can look forward to experiencing the creations of your fellow swordcerers!

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Here's a little peek at NPC unlockable Active Relics. Can you guess which relic belongs to who?

The Role of Active Relics

  • Active Relics will be equipped in town before you start your run and you can only have one equipped at a time

  • You must activate this relic to unleash its effect and the effect is instantaneous and/or last for a specific duration

  • These relics can be activated at anytime if you have a charge ready to be unleashed

  • Once activated, the power is unleashed and you must kill more enemies to recharge the relic (the number of enemies needed to be killed to recharge the relic is variable based on how powerful the relic is)

  • Think of Active Relics as powers that will likely always be useful no matter what weapon/playstyle you prefer. Most of them will have more than just raw damage related effects.

We're setting up the framework for them now and they'll be one of the next big things that come online. Some of these relics will be unlockable by increasing NPC rep levels and some will be created by our backers and unlocked in town by paying divinium.

We'll be sure to give details when we have more to share! Thanks again for your support!

Struttin' and cuttin',

Don and Mike

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