Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Hi-Fi RUSH – Photo Mode Update

This is one concert that allows flash photography!

Today’s Hi-Fi RUSH update adds Photo Mode, allowing you to snap screenshots throughout your musical adventure. You can pause the action and pose Chai and his allies, then edit the scene with a medley of frames, filters, and camera effects to create the perfect picture!

Read more details in our Photo Mode Release guide!

1 / 1 · 100%

This update also fixes issues some players may have been experiencing:

  • Resolved “UE4 Fatal Error” caused by a specific shader setting

  • Resolved “UE4 Fatal Error” caused by Sound Device Enumerating Process

  • Fixed an issue where the game could freeze during the fight with the WA-ES-2 (Samurai Chef) in Track 10

  • Fixed an issue where progress could be blocked in Track 10 when purchasing items from the store after answering Roquefort’s phone, exiting the level, then reloading the level.

  • Fixed an issue where the player cannot progress during the 808 battle in Track 12

  • Fixed a bug where Chip slots might not accurately be reflected in game if purchased it from the store while having a in-progress save for Rhythm Tower, then loading the suspended Rhythm Tower save and exiting the run.

  • Stick and trigger dead zone calculation adjusted

  • QA-1MIL’s attack behavior has been adjusted

  • Some of Mimosa’s dialogue has been corrected (Spanish)

  • Fixed an issue where result data from Rhythm Tower would incorrectly influence “final result” Track data when Rhythm Tower is played while a checkpoint save exists for an ongoing Track.

  • Corrected incorrect results for the SPECTRA Rooms being displayed in the Final Results if players exited the game after auto-saving

  • Fixed an issue where players could get stuck in Track 11 if they were hit by the giant robot’s laser when using the magnet grapple

  • Fixed a bug where the player could continue to play after game over animation in Rekka fight

  • Adjusted an icon in the Training Room menu that can appear squished

  • Adjusted Holo Chai SP attack motion so Chai’s hand doesn’t look super weird

  • Adjusted screen during pause menu transition to prevent visual bugs

  • Adjusted VU-REV effects during the Rhythm Parry Attack for clarity

  • Adjusted the background during the battle with Rekka to remove visual bug when transitioning to cutscene

  • “Game over” explanation for recommending auto-action adjusted to not appear in inappropriate situations

  • Tracks 3 and 4, Zanzo’s programmers’ salary adjusted for inflation

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения