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Patch 10 - Hero Forge compatibility!

Patch 10 is out featuring Hero Forge importing, Persistent assigning data & Custom Token Sharing.

New Feature: - Hero Forge importer (Available in the custom tab - the question mark can be spawned and replaced with a .unity3d file downloaded from hero forge). - Prefabs with the "Token base" as their base prop will no upload tagged as "Token" for easier workshop browsing. - Assigned players will stay assigned on re-joining the campaign. - Assign to all Option added. - Tintable Glass Shapes added.

Tweaks: - Middle mouse no longer rotates locked objects - option to have scroll to rotate require the ctrl key to be pressed.

Fixes: - Character Creator light now constant rotation on snapshot. - Replaced missing prop "SM_Env_Road_Bare_Half_01_SF" Which cause some maps not to load. - Maps with missing props will now no longer fail to load. - Should a map fail to load there is now a "Quit" command in the console. - Can now right click selected objects in play mode - Market Table pivot (Maps using this prop will need adjusting. - Some ladder pivots have been unified.

For those of you anxious for the dynamic Player-Sheets, I know I said Patch 10 would be dedicated to finishing them and it has been. The Hero forge importer was more of a secondary goal but it worked so fast we couldn't help but release it early! The player sheets are looking really good - we just need to code up the networking for them.

Stay Awesome and Happy Gaming!

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