Patch Notes [29.07.2026]
Contents
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Coliseum adjustments
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Modules changes
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Other changes and fixes
Coliseum adjustments
NA, NEA, SEA
To resolve matchmaking issues and prevent matches from failing to start due to a low player count in the NA, NEA, and SEA regions, we have implemented the following changes:
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disabled the option to start Free Play mode;
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increased rewards for playing in the Fair Fight mode.
General changes
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Increased penalty for completely wiping out a squad from 10% to 15% of command points.
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Reduced throw force in antigravity fields.
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Antigravity barrels now also accelerate flying bullets by 50% (similar to the Tank's ability grenades).
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Reduced damage dealt by explosive barrels from 310 to 250.
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Reduced blast radius of explosive barrels from 3 to 1 meter. The total radius and minimum damage have not changed.
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Added new mode statistics: overall and current K/D ratio, games played, wins, kills, deaths, rifts captured, batteries deployed, installations charged, enemies detected, combat points, support points, objective points, and player respawns.
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Fixed an issue that allowed players to bring grenades into a match.
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Toggleable items are now reset to their default state at the end of the round.
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Disabled the ability to open the inventory in the mode.
Tank
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Reduced the Self-Destruc ability's full-damage radius from 5 to 3 meters.
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Reduced the Stimulator's speed bonus from 50% to 40%.
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The recharge time for the Stimulator has been increased from 25 to 35 seconds.
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The item's animation no longer plays when the High Gravity Aura ability is activated.
Phantom
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Interaction with the Installation and the revival marker is prohibited while the player is in another dimension.
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Updated visual effect for a cluster grenade explosion.
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Stasis anomaly now kills a player who is under the effect of the Escape to the Inside Out ability.
Specialist
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The number of Tranquilizer rounds has been reduced from three to two.
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The recharge time has been increased from 8 to 10 seconds.
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A hit from the Tranquilizer now also marks the enemy with a scanner for 1 second.
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Reduced damage from Psionic Mine from 200 to 125.
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The mine's blast radius has been increased from 3 to 4 meters.
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The maximum number of mines that can be deployed at one time has been reduced from three to two.
Matchmaking
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On the NA, SEA, and NEA servers, players and groups of up to three people now share a common queue. The separate queue for groups of three players has been disabled.
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When a player joins a queue, they and their party members are automatically removed from other matchmaking queues and the preliminary Operations search.
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The display of the estimated match wait time has been updated.
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Fixed a bug that caused players who had not declined to confirm a match to be blocked from searching.
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If a player declines a match that has been found, only the player who declined it will now receive a penalty.
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Once the confirmation period has ended, only players who have not confirmed their participation will be penalized.
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Fixed an issue where gear could remain locked after a canceled match.
Interface
- Updated the team color schemes:
allies are now always displayed in blue color;
enemies are assigned one of four distinct colors.
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The new color scheme is used in the HUD, match confirmation window, statistics, closed lobby, and battle results.
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Added new team icons to the match confirmation window.
Fixes
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Fixed being able to teleport inside walls and other level geometry using a teleport grenade.
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Fixed battery duplication.
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Fixed the behavior of temporary items and active abilities when receiving a battery or a respawn marker.
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Interacting with batteries, stations, respawn markers, and canisters now correctly interrupts the animation of the currently used item.
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Items obtained from barrels are now correctly considered to be tied to their location.
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Fixed the display of information about modules, attachments, and artifacts in player profiles.
Sound and localization
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The English voiceover is linked to the speaker volume setting.
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Added Spanish and Korean versions of the mode guide.
Modules changes
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Modules are now automatically removed from a weapon when it is sold, deleted, or used in a barter.
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Weapon modules can now be rearranged by dragging and dropping them directly in the inventory, without opening the upgrade window. This feature is available only in safe zones with a personal storage access.
Other changes and fixes
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Fixed an issue where weapons were not being painted correctly with one-color paints, which occurred after the previous update.
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Fixed an issue where Arsenal's available inventory was displayed incorrectly during the first 5 hours after midnight.
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Gladiator motif is now also compatible with the Albatross Heavy Assault Exoarmor.
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Fixed multiple naming inconsistency bugs.
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Fixed multiple translation inconsistency bugs.
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Fixed the translation of several characters and legacy items.
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