Patch 1.1.10
Hello,
I've just uploaded a small patch today to address some of the more severe issues.
1.1.10
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Atlases should no longer be built by autoconstruction in Chaos worlds
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Removing map edits should work correctly when grassland and hills are combined on the same tile.
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Enemy Civs should now spawn in correct number.
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Early Metal Harvester worlds now begin with Neolithical-Classical range allowing mine construction
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Converting from Campaign no longer preserves hero trait power. This should take effect on existing saves as well (hero traits will be matched to their current level)
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Converting from Campaign no longer keeps magnitude of your workshops
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Removed icon overlap on some map screens
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Spirit Culture (for Idols) now showing in Adventure mode on hero screen
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Secret rewards on Chaos world collapse preview now show summed up
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Wondrous world scenarios now correctly showing description about workshop limit
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