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Chivalry 2 Hotfix 2.9.2

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Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.

General

  • Fixed an issue where hitching would occur during extensive play sessions

  • Fixed a small amount of unbuilt environmental lighting on Aberfell

  • Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm

  • Fixed an issue where the loading screen for Free-for-All Desert would use the Default art

  • Fixed an issue where thrown weapons or objects would sometimes not deal damage

  • Fixed an issue where the Arbalest crossbow textures would flicker after being thrown

  • Fixed an issue where nobles would become stuck when spamming grab on Bridgetown

  • Several crash fixes

Crossparties Beta

  • [Xbox] Fixed an issue where a crash would occur while navigating the Social Tab

  • [EGS] Fixed an issue where the party leader could not kick party members

  •  Improved reliability of friend online status

The Reclamation of Montcrux

Stage 1

  • Removed instances of invisible collisions in front of the castle

  • Improved rock collision and navigation

  • Fixed an issue where player navigation would become untethered on certain walkable objects

Stage 2

  • Fixed an instance of no collision present for the central tower wall

  • Addressed an exploit where players could get on top of the towers

Stage 3

  • Increased portcullis opening time from 20 seconds to 30 seconds

  • Increased portcullis closing time from 10 seconds to 15 seconds

  • Increased Attackers respawn time from 2 seconds to 4 seconds

  • Fixed an issue where the portcullis would appear rising from the ground when standing above it

Stage 4

  • Increased attack respawn time to 5

  • Decreased defense respawn time to 7

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