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Игры по онлайну и скины по объёму продаж

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Update 0.20.3 is now available!

Livery Editor

The first iteration of the livery editor is coming out of alpha and moving to the main version!

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[/carousel]Liveries by Cult & Bloonta

  • 1000 layer limit - subject to optimization; may be expanded in the future

  • Equally convenient for both gamepads and keyboard & mouse

  • Lock camera focus on a specific layer

  • Protosharing: import/export liveries and paint schemes via files

  • Mask layers: substract mask; intersect mask will be added in the future

  • Thousands of stickers to choose from

  • Copy layer settings: color, size, position

  • Highlighting of the sticker being edited shines through all layers

  • And many other improvements and new features!

[p align="start"]If you created liveries in the alpha version, they will be transfered automatically, just open the livery editor for the cars you had liveries for!

[p align="start"]Coming soon:

  • Layer groups

  • Custom stickers - saving groups for later reuse

  • Body part mask

  • Rebinding editor key binds

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[p align="start"]And much more...


Physics Changes

All physics changes accumulated in alpha version are also moving to the main one.

  • The suspension link configuration for all vehicles in the game has been redesigned. The behavior of suspension camber during weight transfer has been adjusted.

  • The FFB system has been reworked: steering feedback is now cleaner and more informative. Steering wheel wobble while stationary and in turns has been minimized.

  • FFB behavior in the near-zero range has been improved.

  • The tire model has been refined: grip behavior is now more predictable both at the threshold of loss of traction and after the transition to sliding.

  • Vehicle behavior over uneven surfaces has been improved.

  • Suspension rolling compensation has been added. It applies angle settings with minimal distortions that occur when its parameters are changed.

Some of your suspension settings may have been affected by the changes described above, which may require you to adjust the suspension parameters on your cars. Sorry for any inconveniences!


Regulations System

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  • A unified system for verifying that vehicles comply with competition regulations has been created

  • Regulations presets have been created

  • Option to select a regulations preset for an online room

  • All regulations in Career mode have been updated to the new system

  • The regulations are applied in duels

[p align="start"]In the next iteration:

  • Complete customization of regulation presets for online rooms

  • Regulations for the asynchronous TOP-32

  • Assist type check when entering competitive modes

  • Wheel parameters limitations based on car weight

  • Power-to-weight ratio


Graphics

  • Added ambient occlusion in graphics settings

Car Market

  • Significantly sped up car generation process

Interface

  • Added support for nicknames with tags in chat

  • General UI updates across various menu sections

  • Loading screens have been updated

Fixes

  • Fixed an issue where you couldn’t start a test drive at the car market if a car without installed parts was selected in the garage

  • Fixed an issue where the engine sound was missing during a race after switching cars in the pre-qualifying round of the career mode

  • Fixed an issue with the assist changing when switching control schemes during a race

  • Fixed an issue with the drift school loading indefinitely

  • Fixed leader disqualification due to collision caused by the chaser


You can share your feedback here:

Bug Reports

Feedback


[dynamiclink href="https://store.steampowered.com/app/1826420/CarX_Drift_Racing_Online_2/"][/dynamiclink]


**Thank you for staying with us! **

CarX Drift Racing Online 2 Team

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