v3.0.11
[v3.0.11]
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Removed the unintended legacy hard cap on Battle Attack Speed. The former cap value now remains only as the Scavenger Mode unlock threshold.
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Extremely large attack counts are now retained and processed in bounded batches instead of being discarded.
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Fixed Nuke and Scavenger calculations that could impose an artificial minimum Time to Attack based on the former cap.
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Improved consistency for batched damage, defeats, rewards, difficulty, Nuke credit, Loot, Milestones, Battle Spiral
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Points, Combo, and Logarithm Challenge progress.
- Updated supported offline battles to use the same high-volume progression rules.
- Fixed extremely small Time to Attack values and other extreme numbers displaying as [c]0[/c] or [c]Infinity[/c] in some views.
- Fixed Battle Reward Multiplier and difficulty bonuses not applying to normal reward tiles in Another Spiral and FixPoint.
- Another Spiral's Convergence reward and FixPoint's Hanoi progress remain fixed-value rewards and are intentionally
unaffected by these multipliers.
- Fixed Secret Exchange [c]MAX[/c] displaying the previous numeric limit instead of the Formula Fragment amount that would
actually be spent.
- Secret Exchange cost previews now match [c]x1[/c], [c]x10[/c], [c]x25[/c], [c]MAX[/c], and custom purchases.
- Anonymous feedback reports can now include save attachments.
At exceptionally high Attack Speed, a large batch may take multiple game ticks to complete so that per-frame work remains bounded. Earned attacks remain pending while processing.
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