Theory Ascension
[v2.2.0 (Theory Ascension: Unravel the Spirals of Insight!)] Added : Theory Added : Loot system for each enemies (Unlocked after T32) Added : T32 ~ T36 Added : Nuke Mode Added : New Enemy "Super PI" Added : 2 new Z-Reactors. Added : New Battle Upgrades Added : New Spiral Equations Fixed a critical bug where all Milestones were being applied. Fixed : Fixed an issue where Cumulative Achievements were not functioning. Fixed : Corrected an issue with the Story. Changed : Changed: r is now limited to 1E300 and players will be stopped at tornado prestige 90 until further content is developed. Changed : Reduced some of the requirement values for Tier 5 Achievements. Changed : When specifying the difficulty for Auto Start, the checkbox will now be deselected. Changed : Offline bonuses will no longer reset difficulty levels. Consequently, the feature that stopped offline bonuses when you died has been removed. Changed : Changed: Math Skill will now be changed to "Enemy Growth Reduction" in battle stats, and visible as a percentage rather than a raw value. Changed : Limited the amount of Spiral Points that can be obtained in Battle to 100 per day. Changed : Changed Equation rewards to display increments, not just the "+" symbol. Some parts might be hard to see, but this will be addressed in future updates. Improved : Improved the calculation of the Battle Offline Bonus. Super Critical Damage and Critical Damage are now taken into account.
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