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Version 2.00 -- One Way Roads and more!

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This major update will be followed by some smaller changes over the next few days. One way roads offer a new opportunity for strategy. Putting them together with roundabouts and overpasses can produce some very complex road networks and your opportunity to shine with good strategy.

The update includes:

  • Roads curve more naturally, and taper nicely from one road type to another.

  • Vehicle pathing through roundabouts is better than before.

  • The glossary includes some of the recent upgrades.

  • The tutorial is tighter and teaches the game better.

  • One way road tiles offer a new strategy to the game.

  • Cleanup of some small graphics nuances such as water motion.

  • UI doesn't wobble like it did before. Entering the game is a clean dissolve.

  • The exploit of free upgrades when changing road types on bridge-ways is gone.

  • Some cities have larger item exchange options.

I will continue updating the game for the next few weeks. Perhaps updates will last longer if I can figure out how to market this game. I am a single mom trying to make a living as a solo game developer with no other means of support. How can I get people to buy this game? Should the game sales really take off then there will be updates long into the future.

User control that blocks neighborhoods from auto-connecting to nearby roads is upcoming soon, as well as some fixing some graphics issues in the game and UI. I believe this game could be beautiful, but beauty takes time.

if this game makes it to the long term than I really hope to add a day-of-the-week challenge. For example, every Monday there is a random "Mega Monday" map where you have ridiculous amounts of inventory to work with. These day-of-the-week maps would give me a good testbed for some new ideas including different play styles. "Turn-based Tuesday" would be a wonderful challenge to implement.

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