Version 1.12 - Fixes and Optimizations
Hey all! Update with some fixes, and large optimizations as we get ready for other platforms. Let us know any issues / thoughts on our Discord or Steam forums!
Performance:
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Large CPU and physics optimization pass across AI searches, melee and area-damage checks, explosions, homing projectiles, interactions, and open-world scene streaming. Large increases to start up time.
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Simplified many environment colliders and reduced the number of unnecessary physics checks.
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Improved particle and rendering performance with GPU instancing, visibility culling, and removal of redundant depth rendering.
Options:
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Added Graphics Quality presets.
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Added a Render Scale slider, allowing the game to render at a lower internal resolution for improved performance.
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Added an Advanced Video menu with individual post-processing options.
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Added a No Blood option under Interface settings.
Fixes:
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EOS join codes are now checked for uniqueness.
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Fixed dungeon resets not properly clearing discovered shrines, or immediately rediscovering them.
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Fixed beehive bomb effects not activating correctly while off-screen.
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Fixed some interaction issues involving the crawler helm, human cannon slots, held items, and secondary interactions.
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Fixed a revived beetle steed sometimes appearing partially underground.
Thanks!
- Lee
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