Patch Release: 1.0.245
Thanks to everyone who’s been playing Aether & Iron in our launch week! We’ve been working through your feedback and have another patch ready to share with you.
[p align="start"]This update focuses on a mix of combat tuning, performance improvements, and a number of UI, localisation, and bug fixes based on issues players have mentioned.
[p align="start"]We’ll keep sharing updates as we continue improving the game.
Patch Notes
[p align="start"]Improved
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Combat
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Changed the starting positions of enemies in the Hippodrome.
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Optimised performance in some combat scenes.
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Balance changes:
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Slightly reduced Eli's health and the number of minions.
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Slightly reduced Dufresne health and enemy AP in encounter #2.
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Narrative & Scenes
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Added ‘loudspeaker’ effect to some voiceover lines.
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The Shipyard Memorial changes visually during conversations.
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UI/UX
- Updated “Evade” talent graphic.
[p align="start"]Fixed
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Combat
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Fixed issue where some Nations Crusade encounters loaded into a black screen.
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Fixed issue loading into the final White Street Train Heist encounter.
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Fixed the orientation of the trail effects when firing the Scout Rifle.
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Fixed issue with pausing and unpausing during combat showing the grid.
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Narrative & Scenes
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Fixed Library Nook POI highlight.
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Fixed issue with sprite layering at the Pier 9 North Workpost.
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Fixed empty player choice at The Well.
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Fixed being able to sell blueprints to Tajana.
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Fixed missing characters at the War-Torn Mission.
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Fixed jumbled traversal lines when travelling to Spritzenhaus.
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UI/UX
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Fixed issue with ‘customize vehicle colors' scroll not stretching on some aspect ratios.
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Fixed AP cost of abilities spilling out of container during vehicle customization.
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Fixed issue with selecting “Return To Menu” on controller when completing the demo.
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Fixed tint/overlay in combat displaying when it shouldn’t on controller.
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Fixed issue with “play time” being inaccurate for save files.
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Fixed vehicle part map extending off the screen on certain aspect ratios.
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Misc
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Fixed issue where some cutscene subtitles are not appearing in the correct language.
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Fixed banners at White Street Military Parade being slightly transparent.
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Fixed issue with “Hotrod Obsessed” achievement triggering incorrectly.
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Fixed issue with “High Roller” achievement triggering incorrectly.
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Fixed incorrect translations for the Morale tutorial in French, Spanish, and Portuguese.
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Fixed issue with saves sometimes being out of order when manually saving.
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