Patch Release: 1.0.499
Thanks again to everyone continuing to play Aether & Iron and share feedback. This update introduces a new way to play for those who want higher stakes, alongside a range of accessibility options, UI improvements, and new sound effects.
We’ve also addressed a few lingering issues around achievements, dialogue flow, and item rewards.
Patch Notes
New
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Enabled the “Single Save” modifier for campaigns, if you want to play with only a single save. No save scumming!
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Added a new option to the settings to enable/disable opaque roads during combat, which helps to reduce motion.
Improved
Narrative & Scenes
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Added new emotes and reactions to conversations in the Root Cellar.
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Added alarm sound effects when escaping The Tomb .
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Added new sound effects when speaking to Popper.
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Added new sound effects when speaking to Banger .
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Added a pause when playing silent dialogue lines during autoplay so it doesn’t immediately skip to the next line.
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Improved the quality of the safehouse environment when playing on “Low” graphics settings.
UI/UX
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Made it harder to delete your campaigns. The “Delete” button has been removed, and a campaign will automatically delete itself when you delete all save files within it.
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Conversations now pause when receiving items and when morale changes, so there’s time to view notifications in the conversation history.
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Added a warning pop-up when trying to save and out of disk space.
Misc
- Improved the starting loadout of Benny’s vehicle.
Fixed
Combat
- Fixed issue where available combat actions were updating slightly later than when a new turn starts.
Narrative & Scenes
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Fixed dialogue flow issue when inspecting Mr Blanc’s files in the Hidden Room .
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Fixed issue where you could receive multiple Moonshine Casks during Good To The Last Drop .
UI/UX
- Fixed incorrect icon showing for the “Respec” button in the Talent Screen.
Misc
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Fixed issue with main mission-related achievements not firing when expected.
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Fixed some POIs at the International Docks that were not translated.
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