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Меню

Patch Release: 1.0.607

Thanks again to everyone continuing to play Aether & Iron and send through feedback and bug reports! Our latest update focuses on improving overall usability, alongside fixing several progression and combat issues reported by players.

[p align="start"]We’ve also made several localisation and UI adjustments to improve readability across supported languages.

Patch Notes

Improved

Narrative & Scenes

  • Improved timing when cutting between epilogue scenes.

  • Reduced camera flashes at Quincy Park Terrace .

UI/UX

  • All tutorials can be viewed from the Pause Menu, regardless of whether they are unlocked.

  • Added clearer animation when losing HP due to dialogue choices.

  • Made changes to several UI labels to improve spacing in multiple languages.

  • Made it easier to toggle the “Move all to” overlay on and off.

Misc

  • Made several changes to dialogue translations based on player feedback.

  • Reduced the target for the Heavy Striker achievement.

Fixed

Combat

  • Fixed issue where hazards did not always update the cells they were targeting during each phase of the final combat encounter.

  • Fixed issue where vehicles could be knocked back into invalid cells during the final combat encounter.

  • Fixed issue with Aether Sludge Thrower weapon VFX not displaying correctly.

Narrative & Scenes

  • Fixed potential progression issue during the Memories Don’t Dance mission.

  • Fixed potential progression issue during the Pocket Full Of Stones mission.

  • Fixed incorrect POI highlight on Bluebell at Nations Crusade.

UI/UX

  • Fixed issue where some combat abilities referenced the wrong damage type.

  • Fixed issue where items could be ‘sold’ in Nellie’s Lab.

  • Fixed issue where items could not load correctly if placed in certain compartments.

  • Fixed issue where re-roll items would show on incorrect dialogue options if you saved and reloaded in the middle of a conversation.

  • Fixed issue where scrolling a dropdown list in settings caused incorrect positioning.

Misc

  • Fixed issue where the dialogue typewriter effect would sometimes not work when using a controller.

  • Fixed issue with reloading from auto saves during the Train Heist could skip past some combat intro conversations.

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