Patch Release: 1.0.607
Thanks again to everyone continuing to play Aether & Iron and send through feedback and bug reports! Our latest update focuses on improving overall usability, alongside fixing several progression and combat issues reported by players.
[p align="start"]We’ve also made several localisation and UI adjustments to improve readability across supported languages.
Patch Notes
Improved
Narrative & Scenes
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Improved timing when cutting between epilogue scenes.
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Reduced camera flashes at Quincy Park Terrace .
UI/UX
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All tutorials can be viewed from the Pause Menu, regardless of whether they are unlocked.
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Added clearer animation when losing HP due to dialogue choices.
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Made changes to several UI labels to improve spacing in multiple languages.
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Made it easier to toggle the “Move all to” overlay on and off.
Misc
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Made several changes to dialogue translations based on player feedback.
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Reduced the target for the Heavy Striker achievement.
Fixed
Combat
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Fixed issue where hazards did not always update the cells they were targeting during each phase of the final combat encounter.
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Fixed issue where vehicles could be knocked back into invalid cells during the final combat encounter.
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Fixed issue with Aether Sludge Thrower weapon VFX not displaying correctly.
Narrative & Scenes
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Fixed potential progression issue during the Memories Don’t Dance mission.
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Fixed potential progression issue during the Pocket Full Of Stones mission.
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Fixed incorrect POI highlight on Bluebell at Nations Crusade.
UI/UX
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Fixed issue where some combat abilities referenced the wrong damage type.
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Fixed issue where items could be ‘sold’ in Nellie’s Lab.
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Fixed issue where items could not load correctly if placed in certain compartments.
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Fixed issue where re-roll items would show on incorrect dialogue options if you saved and reloaded in the middle of a conversation.
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Fixed issue where scrolling a dropdown list in settings caused incorrect positioning.
Misc
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Fixed issue where the dialogue typewriter effect would sometimes not work when using a controller.
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Fixed issue with reloading from auto saves during the Train Heist could skip past some combat intro conversations.
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