Update 25: CQC, base save/load, armories, chaplains, options & bug fixes.
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Close quarter combat updated.
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Base capture save / load updated (base icons now display correct faction in loaded games, and soldiers in fortifications around base are correct faction so base doesn’t flip back right away).
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New tent armories added for U.S. faction.
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Chaplain NPC (Faith+ MentalHealth+) and new tent chapels added, and existing chapels updated.
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Big and giant snakes and centipedes now exist, and big spiders that do damage.
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New NPC reporters in civilian outfit now spawn at bases.
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More Mk18 grenade launchers and generators (to recharge radio) added.
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Base select in start menu now shows arrows in QHD resolution (only allowed for some corps choices).
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Issue on QHD resolution where skill gains wasn’t shown is now fixed.
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Option for Invert infantry Y axis added to start menu.
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Option for less animals added to start menu (for better performance).
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Options for auto-save added to start menu settings (off, 5, 10, 20, 30, 60 minutes), default is 30mins.
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Line of sight check while prone updated for NPCs.
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Decrease of how often NPCs go prone in certain situations.
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Player can no longer enter running mode while prone.
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Player prone speed increased.
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Player now gets more force if moving slow when going up steep hills.
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Player will now get up if crouching or prone when water reaches swimming depth, and he can’t crouch now while swimming.
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Player’s character icon is now the correct corps type when loading game.
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Issue where player would pick up a radio and it would instantly call for reinforcements is now fixed.
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Player can no longer have squad radio and main weapon equipped at same time.
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Having squad radio equipped will now longer display “Drop weapon” UI hint.
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U.S. soldiers will no longer attack civilian Vietcong loyalists with hidden weapon until they disclose it.
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Helicopter MG will now reload for 8 seconds when mag is empty.
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Helicopters now use 25% less fuel.
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Recoilless M67 projectiles now give more damage (M50 Ontos and handheld).
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MP dogs should no longer push the MPs around.
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MP dogs spawn lower.
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Less snakes now spawn in the air.
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U.S. Air traffic control towers no longer has V.C. / N.V.A soldiers.
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Land vehicles and aircraft will no longer attack POWs (incl. player when POW).
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Achievements for all Victory Points taken should now work.
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Voice of player now won’t read 6 base attack mission texts in a row.
Thank you beta testers!
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