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Update 31: Supply system. Artillery & Bug fixes.

Supply system:

  • Both factions now have stats for supply % in province and nationwide (see Tab screen).

  • The supply situation will affect troop spawns, vehicle respawn rates, artillery downtime between salvos, etc.

  • V.C. supplies can be reduced by destroying bicycle troops (porters), trucks, various vehicles, boats, big supply crates etc..

  • U.S. supplies can be reduced by destroying trucks, chinooks, various vehicles, ATC boats, oil drums, big supply crates, etc.

  • Every day at noon, provincial supplies are replenished to a degree set by amount of nationwide supplies available. Half of V.C. replenished supplies are directly affected by the average loyalty of villages in the province.

  • Porter squad has been added. When they complete a supply run to another base, it adds extra supplies to that province.

  • New stats for destroyed supplies and achievements for 100 destroyed supplies.

Artillery, recoilless rifles and bug fixes:

  • New M40 Recoilless Rifles on tripods have been added to U.S. and V.C. bases (Viet Cong stole some).

  • M50 Ontos, M67 Recoilless Rifle (handheld one) and M274 Mule now fires more powerful recoilless rifle shells.

  • New spawned V.C. base type: light artillery base (with recoilless rifles).

  • U.S. squads should now be more proactive on the tactical level, and all squads should now reevaluate situation after being in combat or near player.

  • Player commanding squads on map has been updated.

  • In start menu, an issue where V.C. corps icon would blink from the start but you would start as N.V.A. unless clicking it, is now fixed.

  • Machine guns on vehicles should now hopefully stop firing when vehicle is destroyed (incl. M113 and M48A3).

  • Saving as V.C. player had issue that is now fixed (hopefully no more exist). Same fix will probably fix issues with some squads duplicating when loading game.

  • A type of V.C. Guard tower which had wrong faction set on one of the scripts has now been fixed.

  • Some guard towers updated in attempt to fix issue with troops stuck in the air over destroyed towers (more is needed).

  • Some issues with special cigarette effect should now be fixed, and when using one, it will display how many left instead of just “-1”.

  • Player can provide target coordinates for artillery when near them by looking at terrain and pressing “Q”.

  • Artillery fired by player now has higher accuracy (less spread).

  • Some U.S. M102 artillery can now use direct fire if not in an enclosed position and target is close enough. Also some more direct firing M102 have been placed.

  • Player should now be able to use binoculars to request artillery support by pressing “Q”, if he is under 50m from radioman.

  • Artillery should now be prevented from firing if crew exist but have recently died, or if all crew members are too far away.

  • Replacement artillery soldiers will now be assigned to artillery units sometime after original crew has died.

  • Destroyed artillery can now be repaired by player using wrench (placed in artillery emplacements) or welding tool, and they can be repaired automatically eventually.

  • Artillery strikes requested by player should now be more accurate on the marker set on terrain.

  • M107 (heavy) artillery strike changed so it should now be available in more areas, and bugs hopefully fixed now.

  • More code added to prevent risk of game crashing when player operates artillery while it is destroyed.

  • Missing field hospital added to Quang Ngai AB, and some bases updated with various structures and weapons and some terrains have been modified.

  • Issue with overheating weapons not cooling down has been fixed (Mk18, 50cal).

  • Artillery now has 20% longer ammo resupply breaks.

  • Destroying some civilian vehicles now wont give XP and will instead give warcrimes+.

  • Thuong Thoi SF camp on Cambodian border will now load properly.

  • Some V.C. and ARVN bases that weren’t fully setup are now correctly set with region and province numbers, thus preventing bugs (incl. tab page when near them).

  • Big centipede collider resize code fixed.

  • Spawns at bases prevented when player of opposing faction is < 65m.

  • Flag icons on villages in North Vietnam, no longer should have issues with either no icon, or them flipping to south,

Thank you beta testers!

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