Update 45: Movement, Performance, V.C. base building, bug fixes
MOVEMENT:
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Movement has been updated to be more responsive (faster acceleration) and stop faster (less icy).
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Movement max speeds have been reduced or adjusted for: Walking, crouching & crouch running, prone, strafing while prone and crouched, as well as for normal running (negated by taking dextroamplifier pills).
PERFORMANCE:
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Physics performance optimization.
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Script performance optimization.
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Some animal spawn rates have been lowered for performance.
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Conditions for the cap on the max number of squads has been tightened to improve performance (especially in long games).
**IMPROVEMENTS: **
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The game now loads when out of focus / when alt tabbed. This also means the game keeps running unless you paus. You can disable this in page of general settings in the main menu, if you want to.
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Bark texture (uv wrap) on 5 tree types have been improved for better visuals.
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Prevented NPC soldiers placing traps near player built bases.
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Artillery inaccuracy for medium and especially short range has been increased. However, not when the artillery fires on a specific position provided by player using radio, etc.
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All types of NPC's now have +20% inaccuracy for rifles, besides sniper NPC's who have +10% inaccuracy. This is to help lessen the enemies 'lasering' the player at range.
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Zippo lighter now has a lot more range on the light source.
V.C. BASE BUILDING AND MANAGEMENT:
- 32 new constructible structures for VC/NVA player.
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The player now carries 100 construction supplies and each squad member now has 50. Cutting down trees is a great way to get construction supplies.
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Supplies near display issue for VC/NVA player is now fixed.
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Some U.S. and VC/NVA bases have been updated with a few new structures.
(See Update 44 for details on base management).
** Bug Fixes:**
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C96 reload animation updated.
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Z-fighting on 3 player built VC bunkers fixed.
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Fix for keybind conflict when digging tunnels (it was conflicting with the new place supply point key).
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Issue with player built US pow camp having colliders on its building visualizer is now fixed.
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Player should now be able to kill centipedes.
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Sandbag blocks now wont level and cut grass, etc on load.
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Torches flickering for 1 frame every few seconds has been fixed.
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Name of village issue in the mission text for VC missions to attack enemy squad has been fixed.
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Crane (bird) physics is now on at 50% longer range.
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Destroyed small concrete bridge now has the correct collider (it had the non destroyed collider).
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Pangolin now has proper gravity force on them (rigidbody velocity was canceling normal gravity out).
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Player can no longer fire some weapons while swimming.
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Water ripples no longer appear under helicopters high above the water.
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Noise audio volume on VC base radio has been decreased.
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Angry monkeys now behave similar to dogs and move back after attacking, rather than running into the player.
Thank you for support and feedback, I appreciate it!
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