Dolls Nest (Ver 1.0.4)Updates
An update has been made to correct the following issues.
Additional elements&Updates
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The number of Weapons you already own will now be displayed on the shop screen.
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On the "FRAME LOADOUT" and "EDIT HUMANOID" screens, you can now display a description of the selected item by pressing the "C" key or the "Directional Pad Left."
Crash support
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Fixed an issue where the game would crash under certain circumstances.
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Added crash reporting feature. If the game crashes for any reason, we would appreciate it if you could send us a crash report from the window that appears.
Adjustment
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The BP consumption and cooldown of the specially equipped "Spotlight Drone" has been reduced.
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The cooldown for the specially equipped "Optical Camouflage" has been increased.
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Some of the actions of the boss enemies in "Forbidden Domain" have been adjusted.
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Adjustments have been made to each weapon. Details are as follows:
PRIMARY ARMS ASSAULT RIFLE
- AR T12A3 BOLG
STDBY EP USE (Standby EP Consumption) has been reduced.
SHOTGUN
- SG098 Francisca
RANGE increased. BURST CAPABILITY increased.
- SG T21A5 RAVZ
RANGE increased.
- SG098 A2 Bardiche
BURST CAPABILITY increased.
- SLS022
BURST CAPABILITY increased.
WAVE GUN
- Sys459‐D G02 Shgaf
BURST CAPABILITY increased.
- SG T82A2 RIMD
BURST CAPABILITY increased.
GRENADE LAUNCHER *6/2: There was an error in the description of the adjustments, so it has been corrected.
- GL012 A2 WarHammer
EXPL PWR (Standard Explosive Power) increased.
- AAMG034
EXPL PWR (Standard Explosive Power) increased.
BUBBLE LAUNCHER
- Las415‐D G11 Alyta
EXPL THRM PWR (Standard Thermal Explosive Power) and EXPL THRM PWR+ (Effective Thermal Explosive Power) increased.
LIGHT MACHINE GUN
- LMG056 A3 Scutum
SHOT VELOC (Projectile Velocity) increased.
- YolGanz2
SHOT VELOC (Projectile Velocity) increased.
BEAM MACHINE GUN
- BMG138 Pavise
SHOT VELOC (Projectile Velocity) increased.
- Las825‐D Selys
RANGE increased.
HANDGUN
- FW089 Torivy
RANGE increased.
REAR ARMS MISSILE LAUNCHER
- xxx MSC
RANGE increased.
- ML02v8 Gram
PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased. RANGE increased.
- MMC T03A2 GOSM
HOMING CAPABILITY increased. RANGE increased.
- MVG033
Adjusted the projectile split timing.
- TML104 A3 Trident
THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased. RANGE reduced.
- ML32v5 Cetus
THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased. PIERCING PWR (Piercing Power) increased. RANGE increased. BP PER SHOT (Single Shot BP Cost) reduced.
ARTILLERY CANNON
- FadVolc1
RANGE increased. BP PER SHOT (Single Shot BP Cost) reduced.
- S7C5 Graf
BP PER SHOT (Single Shot BP Cost) reduced.
TREBUCHET CANNON
- RamdVolc
PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased.
- STM T25A3 Vandak
PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased.
- S9C3 Bacrar
THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased. PIERCING PWR (Piercing Power) increased.
- SSBC219
THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased. PIERCING PWR (Piercing Power) reduced.
SNIPER CANNON
- SSC T08A3 GAR
PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) reduced. PIERCING PWR (Piercing Power) reduced. RANGE reduced. STDBY EP USE (Standby EP Consumption) increased. WEIGHT increased. REPAIR CELL increased. AMMO REGEN (Ammo Production Time) increased.
- Sys227‐L G02 Lapls
THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) reduced. RANGE increased. AMMO REGEN (Ammo Production Time) increased.
Bug Fixes
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Fixed an issue where players could go through walls on some maps.
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Fixed areas with overly bright lighting on some maps.
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Fixed some maps where the textures were incorrect.t.
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Fixed an issue on some maps where players could get stuck on objects placed on the map.
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Fixed animations for certain enemy actions.
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Fixed an issue with some enemies that would cause them to behave strangely in certain situations.
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Fixed the boss and player positions after the movie for some bosses.
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Fixed an issue with some NPC event progression.
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Fixed an issue with the boss enemy in "The Fault" that caused some actions to not work.
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Fixed an issue in the boss battle at the “Water Treatment Levels” would be unable to progress if the boss was defeated by an status effect.
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Fixed an issue in “The Great Forest” where elevators could disappear.
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Fixed an issue in “The Arboreal Nest” where falling from certain points would return you to the ground.
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Fixed an issue on the "FRAME LOADOUT" screen that caused frame rate to drop when performing certain operations.
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In the "EDIT HUMANOID" screen, the currently selected items will now be displayed on the model without the need to change equipment.
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Fixed an issue on the "HUMANOID COLOR" screen where a confirmation dialog would appear even when no changes had been made.
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Fixed an issue on the "HUMANOID COLOR" screen where the displayed color and color code were different.
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Fixed an issue on the shop screen where the cursor position would become strange after purchasing an item.
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Corrected the animation on the clothing of the Form Data “Dust-proof Mobile Humanoid”.
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Fixed a texture issue with the Form Data "Nagaran General Humanoid".
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Fixed an issue with the MISSILE LAUNCHER “MVG033“ where projectiles were not guided properly.
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Fixed an issue where the Wheeled Mobility Model “A2C2 Calrog - HN” had incorrect Frame Spec.
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An issue has been fixed where the status "BP COST" was not displayed for the Flight Mobility Model "Shl271 G4 Shamalforn - UT".
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Text scrolling display is no longer affected by frame rate.
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Fixed typos and omissions in text.
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Other minor bugs have been fixed.
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