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Меню

Dolls Nest (Ver 1.0.4)Updates

An update has been made to correct the following issues.

Additional elements&Updates

  • The number of Weapons you already own will now be displayed on the shop screen.

  • On the "FRAME LOADOUT" and "EDIT HUMANOID" screens, you can now display a description of the selected item by pressing the "C" key or the "Directional Pad Left."

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Crash support

  • Fixed an issue where the game would crash under certain circumstances.

  • Added crash reporting feature. If the game crashes for any reason, we would appreciate it if you could send us a crash report from the window that appears.

Adjustment

  • The BP consumption and cooldown of the specially equipped "Spotlight Drone" has been reduced.

  • The cooldown for the specially equipped "Optical Camouflage" has been increased.

  • Some of the actions of the boss enemies in "Forbidden Domain" have been adjusted.

  • Adjustments have been made to each weapon. Details are as follows:

PRIMARY ARMS  ASSAULT RIFLE

- AR T12A3 BOLG

STDBY EP USE (Standby EP Consumption) has been reduced.

 SHOTGUN

- SG098 Francisca

RANGE increased. BURST CAPABILITY increased.

- SG T21A5 RAVZ

RANGE increased.

- SG098 A2 Bardiche

BURST CAPABILITY increased.

- SLS022

BURST CAPABILITY increased.

 WAVE GUN

- Sys459‐D G02 Shgaf

BURST CAPABILITY increased.

- SG T82A2 RIMD

BURST CAPABILITY increased.

 GRENADE LAUNCHER *6/2: There was an error in the description of the adjustments, so it has been corrected.

- GL012 A2 WarHammer

EXPL PWR (Standard Explosive Power) increased.

- AAMG034

EXPL PWR (Standard Explosive Power) increased.

 BUBBLE LAUNCHER

- Las415‐D G11 Alyta

EXPL THRM PWR (Standard Thermal Explosive Power) and EXPL THRM PWR+ (Effective Thermal Explosive Power) increased.

 LIGHT MACHINE GUN

- LMG056 A3 Scutum

SHOT VELOC (Projectile Velocity) increased.

- YolGanz2

SHOT VELOC (Projectile Velocity) increased.

 BEAM MACHINE GUN

- BMG138 Pavise

SHOT VELOC (Projectile Velocity) increased.

- Las825‐D Selys

RANGE increased.

 HANDGUN

- FW089 Torivy

RANGE increased.

REAR ARMS  MISSILE LAUNCHER

- xxx MSC

RANGE increased.

- ML02v8 Gram

PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased. RANGE increased.

- MMC T03A2 GOSM

HOMING CAPABILITY increased. RANGE increased.

- MVG033

Adjusted the projectile split timing.

- TML104 A3 Trident

THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased. RANGE reduced.

- ML32v5 Cetus

THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased. PIERCING PWR (Piercing Power) increased. RANGE increased. BP PER SHOT (Single Shot BP Cost) reduced.

 ARTILLERY CANNON

- FadVolc1

RANGE increased. BP PER SHOT (Single Shot BP Cost) reduced.

- S7C5 Graf

BP PER SHOT (Single Shot BP Cost) reduced.

 TREBUCHET CANNON

- RamdVolc

PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased.

- STM T25A3 Vandak

PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased.

- S9C3 Bacrar

THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased. PIERCING PWR (Piercing Power) increased.

- SSBC219

THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased. PIERCING PWR (Piercing Power) reduced.

 SNIPER CANNON

- SSC T08A3 GAR

PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) reduced. PIERCING PWR (Piercing Power) reduced. RANGE reduced. STDBY EP USE (Standby EP Consumption) increased. WEIGHT increased. REPAIR CELL increased. AMMO REGEN (Ammo Production Time) increased.

- Sys227‐L G02 Lapls

THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) reduced. RANGE increased. AMMO REGEN (Ammo Production Time) increased.

Bug Fixes

  • Fixed an issue where players could go through walls on some maps.

  • Fixed areas with overly bright lighting on some maps.

  • Fixed some maps where the textures were incorrect.t.

  • Fixed an issue on some maps where players could get stuck on objects placed on the map.

  • Fixed animations for certain enemy actions.

  • Fixed an issue with some enemies that would cause them to behave strangely in certain situations.

  • Fixed the boss and player positions after the movie for some bosses.

  • Fixed an issue with some NPC event progression.

  • Fixed an issue with the boss enemy in "The Fault" that caused some actions to not work.

  • Fixed an issue in the boss battle at the “Water Treatment Levels” would be unable to progress if the boss was defeated by an status effect.

  • Fixed an issue in “The Great Forest” where elevators could disappear.

  • Fixed an issue in “The Arboreal Nest” where falling from certain points would return you to the ground.

  • Fixed an issue on the "FRAME LOADOUT" screen that caused frame rate to drop when performing certain operations.

  • In the "EDIT HUMANOID" screen, the currently selected items will now be displayed on the model without the need to change equipment.

  • Fixed an issue on the "HUMANOID COLOR" screen where a confirmation dialog would appear even when no changes had been made.

  • Fixed an issue on the "HUMANOID COLOR" screen where the displayed color and color code were different.

  • Fixed an issue on the shop screen where the cursor position would become strange after purchasing an item.

  • Corrected the animation on the clothing of the Form Data “Dust-proof Mobile Humanoid”.

  • Fixed a texture issue with the Form Data "Nagaran General Humanoid".

  • Fixed an issue with the MISSILE LAUNCHER “MVG033“ where projectiles were not guided properly.

  • Fixed an issue where the Wheeled Mobility Model “A2C2 Calrog - HN” had incorrect Frame Spec.

  • An issue has been fixed where the status "BP COST" was not displayed for the Flight Mobility Model "Shl271 G4 Shamalforn - UT".

  • Text scrolling display is no longer affected by frame rate.

  • Fixed typos and omissions in text.

  • Other minor bugs have been fixed.

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