Patch #51 (BETA). Fixes and improvements
Hello everyone!
Today’s update for the Beta channel is not a big one, but it includes fixes (many based on your reports) and a number of improvements.
A huge thank you for your feedback and suggestions — we’ve read and worked through everything.
Next week we’ll add more features and move this version to the main channel.
What was done based on your requests:
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A long-standing request — the ability to save character settings in the Family creation menu at the start of the game.
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Clay pottery is now produced twice as fast.
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The clay placement algorithm when loading old saves has been fixed to ensure that building a pottery workshop is always possible.
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The player’s ruler will no longer go hunting or attempt seduction on their own as part of political actions (since this could harm them).
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If a character sleeps outside a bed for 5 hours during winter, there is a 50% chance of getting Pneumonia, which can only be cured with medicine and may otherwise lead to death.
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The inspection bonus in the building menu is now displayed even if the inspector is a clerk.
Also
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New building assets have been introduced to replace the old ones — lumberjack camp, workshop, and brewery. The brewery ended up looking too similar to the sawmill, so we’ll rework it.
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New character traits: Smuggler, Kind-hearted, and Duelist.
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The “Spend time together” action has been simplified — it now results in one deep conversation instead of two.
Fun one
Fixed a bug where a maniac guest could kill people while facing the wrong direction.
Full list of changes:
New character traits
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Added the Smuggler trait
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Added the Kind-hearted trait
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Added the Duelist trait
Politics and AI behavior
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A politician’s allies will receive a negative thought “Manipulated me” when the politician uses them to perform an action (hunting, seduction, a gift from the lord)
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The politician will delegate actions only to allies whose opinion of them is above the alliance threshold + 20
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The player’s ruler will no longer go hunting or attempt seduction on their own as part of political actions
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A politician cannot initiate more than one political action every 20 hours
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To transfer the crown to a bishop, the player must have a free title
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The “Spend time together” action now results in 1 conversation instead of 2
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If a character sleeps outside a bed for 5 hours during winter, there is a 50% chance of getting Pneumonia, which can only be cured with medicine and may otherwise lead to death
Combat system and squads
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Added display of the selected squad’s firing range; a squad ordered to fire at an enemy will begin shooting from the same distance as in automatic mode (40 tiles)
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Fog and precipitation can now occur in manual battles on the global map
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When recruiting a prisoner, they become a loyalist and therefore should not receive the “Fear of death” thought; a note has been added to the recruitment hint indicating that the character will receive the “Fear of death” thought
Production and economy
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Clay pottery is now produced twice as fast
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After the season ends, workers are hired to the fields again
Interface and UX
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The inspection bonus in the building menu is now shown even if the inspector is a clerk
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Improved display of reasons for bonuses and penalties to a character’s skill level (in skill hints)
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Fixed a bug where scrolling was not possible during the new game setup stage
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Added the ability to save a modified family preset when creating a new game
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Disabled the “Not enough wood” issue in the issues tab
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Fixed a bug where irrelevant issues could appear in the issues tab after a manual battle on the global map
World and visuals
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Introduced new building assets to replace the old ones — lumberjack camp, workshop, and brewery
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Updated sound configurations
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Disabled the appearance of green fog over fields on game load, as the crop disease prophecy has been removed
Bugs fixes
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Fixed the clay placement algorithm when loading old saves to ensure that building a pottery workshop is always possible
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Fixed bugs in clay generation that could cause it to spawn in the same location as bushes
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Fixes and stability
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Fixed a bug where fields would ripen 12 hours earlier than intended
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Fixed a possible game freeze at 12:00 if no prophecy is available to start
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Fixed a bug where the selected character trait would reset when switching to another lord in the family creation menu
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Fixed a bug where repairing the brewery cost 3 iron instead of 2 tools
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Fixed a bug where a unique maniac guest could not kill residents; fixed a bug where there was no blood during kills and the maniac could kill while facing the wrong direction; fixed a bug where saving/loading at the “Going to kill” stage caused the maniac to leave the town
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Fixed a bug with duplicate soldiers appearing in the army menu when recruiting a new soldier during army creation
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