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Patch #51 (BETA). Fixes and improvements

Hello everyone!

Today’s update for the Beta channel is not a big one, but it includes fixes (many based on your reports) and a number of improvements.

A huge thank you for your feedback and suggestions — we’ve read and worked through everything.

Next week we’ll add more features and move this version to the main channel.

What was done based on your requests:

  • A long-standing request — the ability to save character settings in the Family creation menu at the start of the game.

  • Clay pottery is now produced twice as fast.

  • The clay placement algorithm when loading old saves has been fixed to ensure that building a pottery workshop is always possible.

  • The player’s ruler will no longer go hunting or attempt seduction on their own as part of political actions (since this could harm them).

  • If a character sleeps outside a bed for 5 hours during winter, there is a 50% chance of getting Pneumonia, which can only be cured with medicine and may otherwise lead to death.

  • The inspection bonus in the building menu is now displayed even if the inspector is a clerk.

Also

  • New building assets have been introduced to replace the old ones — lumberjack camp, workshop, and brewery. The brewery ended up looking too similar to the sawmill, so we’ll rework it.

  • New character traits: Smuggler, Kind-hearted, and Duelist.

  • The “Spend time together” action has been simplified — it now results in one deep conversation instead of two.

Fun one

Fixed a bug where a maniac guest could kill people while facing the wrong direction.

Full list of changes:

New character traits

  • Added the Smuggler trait

  • Added the Kind-hearted trait

  • Added the Duelist trait

Politics and AI behavior

  • A politician’s allies will receive a negative thought “Manipulated me” when the politician uses them to perform an action (hunting, seduction, a gift from the lord)

  • The politician will delegate actions only to allies whose opinion of them is above the alliance threshold + 20

  • The player’s ruler will no longer go hunting or attempt seduction on their own as part of political actions

  • A politician cannot initiate more than one political action every 20 hours

  • To transfer the crown to a bishop, the player must have a free title

  • The “Spend time together” action now results in 1 conversation instead of 2

  • If a character sleeps outside a bed for 5 hours during winter, there is a 50% chance of getting Pneumonia, which can only be cured with medicine and may otherwise lead to death

Combat system and squads

  • Added display of the selected squad’s firing range; a squad ordered to fire at an enemy will begin shooting from the same distance as in automatic mode (40 tiles)

  • Fog and precipitation can now occur in manual battles on the global map

  • When recruiting a prisoner, they become a loyalist and therefore should not receive the “Fear of death” thought; a note has been added to the recruitment hint indicating that the character will receive the “Fear of death” thought

Production and economy

  • Clay pottery is now produced twice as fast

  • After the season ends, workers are hired to the fields again

Interface and UX

  • The inspection bonus in the building menu is now shown even if the inspector is a clerk

  • Improved display of reasons for bonuses and penalties to a character’s skill level (in skill hints)

  • Fixed a bug where scrolling was not possible during the new game setup stage

  • Added the ability to save a modified family preset when creating a new game

  • Disabled the “Not enough wood” issue in the issues tab

  • Fixed a bug where irrelevant issues could appear in the issues tab after a manual battle on the global map

World and visuals

  • Introduced new building assets to replace the old ones — lumberjack camp, workshop, and brewery

  • Updated sound configurations

  • Disabled the appearance of green fog over fields on game load, as the crop disease prophecy has been removed

Bugs fixes

  • Fixed the clay placement algorithm when loading old saves to ensure that building a pottery workshop is always possible

  • Fixed bugs in clay generation that could cause it to spawn in the same location as bushes

  • Fixes and stability

  • Fixed a bug where fields would ripen 12 hours earlier than intended

  • Fixed a possible game freeze at 12:00 if no prophecy is available to start

  • Fixed a bug where the selected character trait would reset when switching to another lord in the family creation menu

  • Fixed a bug where repairing the brewery cost 3 iron instead of 2 tools

  • Fixed a bug where a unique maniac guest could not kill residents; fixed a bug where there was no blood during kills and the maniac could kill while facing the wrong direction; fixed a bug where saving/loading at the “Going to kill” stage caused the maniac to leave the town

  • Fixed a bug with duplicate soldiers appearing in the army menu when recruiting a new soldier during army creation

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