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VEIN 0.023

  • More efficient server heartbeat code

  • Save games are now located in %localappdata%/Vein

  • Maps, records, video discs can now go in document shelves

  • Zombie limbs are now skeletal and will flop around

  • Add direct connect button to server browser

  • Add POST /notification endpoint to HTTP API

  • Add whitelist for dedicated servers

  • Add 24-hour time setting

  • Cut XP gain from dismantling in half

  • Server racks are now movable

  • Add Tired Multiplier setting

  • Add convars: vein.ResourceHunk.QuantityMultiplier, vein.ResourceHunk.QuantityMultiplier.Tree

  • Increase default actor partition batch size on dedicated servers (vehicles load in faster)

  • Server browser now displays total playercount

  • Add notification if you try to open the admin menu but are not admin

  • Add UI for stat boosts, addictions in the character menu

  • Partial work on gamepad support; key icons for gamepad

  • Many localization fixes

  • Compress save games that are sent in via the feedback reporter

  • Zombies will no longer spawn in buildings you have recently visited

  • Tweak zombie spawning parameters

  • List XP boosts on cooked food

  • Add new foliage

  • New music

  • Add dd-mm-yyyy date setting

  • Add keybind icon to usable menu

  • Add double doors to the world to replace two single-doors; they share the same lock between the two

  • Add artichoke, broccoli, cabbage, cauliflower, eggplant, garlic, and watermelon seeds

  • Rugs are now moveable

  • MREs now take 50 years to decay

  • Lockpick keys are rebindable

  • Ability to give other players items via the admin menu

  • Add -autotrace command line option

  • Add ability to place weapon cases on walls

  • Add ability to fill fluid containers from gas tanks, etc.

  • Add AFK pause timer support

  • Hazmat suit and rebreather now block smells

  • Gas pumps require power

  • Add Always Show Hotbar setting

  • Add UI settings section to settings menu

  • Church pianos now have MIDI controller support

  • Fix plants not growing when you're not around

  • Fix Furniture Respawns category

  • Pause the game if a controller disconnects

  • Add "Invert Horizontal" setting

  • Gas pumps are wireable

  • Rewrite how persistent decals, persistent corpses are handled; should improve networking and performance

  • Prompt dismantling when you try dismantling keys or hydraulic tools

  • Add Items Crafted, Basketballs Sunk stats

  • Add some new vehicle sounds

  • You can now fill oxygen tanks, gas canisters, etc. from car tire pumps

  • It costs $1 to use air pumps

  • Zombies can have glasses or backpacks on

  • Add ability to hitch vehicles to each other

  • Add permission zone system for server admins

  • Sky and lighting changes

  • Add dismantling tool requirements to many items that didn't have them before

  • Item dismantling adjustments for most items

  • Unique glove box and trunk spawns for vehicles

  • Add buildable camera

  • Add crystal resource nodes for mining, crystal related recipes

  • Modify how built furniture refunds you when you destroy it

  • Add POST /save to the HTTP API

  • Landscape grass changes

  • Add 'quantity to craft' slider to workbenches and stoves

  • New hunting system: skinning, butchering, limb processing etc. added to dead corpses

  • Upgraded textures on some fortifications

  • Add baked fish recipe

  • Add time elapsing system behind the scenes: things that change over time like plant growth or wells filling should update properly when players sleep

  • Nerf scavenging stat, but remove the cooldown on it

  • Add oxygen detector item

  • New skill magazine art

  • Add underwater caves located in both large lakes currently available in the game

  • Update a lot of low-res textures to be properly detailed

  • Hazmat suits now block sunburns

  • Update main menu text and credits

  • Add ability to commit suicide with firearms

  • Add -UseGameSaveDir launch option to preserve the 0.022 save directory

  • New soda meshes and vending machine materials

  • Explosives do 6x more damage to scrap metal fortifications

  • Strength and vitality XP are now modulated by the mass of the thing you move when moving furniture

  • Some underwater points of interest added, such as sunken ships

  • Hydraulic tools are now waterproof

  • Add animations to some UI (timed use, conditions, etc)

  • Icon added for disc items

  • Only show inventory search clear button if there is a search present

  • Trophies are equippable

  • Force third-person view when exercising

  • Vending machine buttons now dispense specific sodas

  • Add walk speed, run speed, crouch walk speed, swim speed settings

  • Increase FOV slider max. to 120

  • Add DiscoverEveryWildlifeEntry cheat

  • Increase text sizes by default

  • Add text scale setting

  • Add projector which works like a TV but projects on walls

  • Drinks and foods now have condition bonuses based on their temperatures

  • New hunting related items

  • You can dismantle birds you've shot out of the sky to get bird parts and meat

  • Bloodmeal and bonemeal functionality as fertilizer

  • Fix some strange building temperature behavior via a new algorithm

  • Add peristaltic pump to pump blood out of a dead animal into a container

  • Add thermostats to most buildings; building temperature is regulated by this

  • You can use different types of bait with a fishing rod

  • Sky tweaks and fixes

  • Desync fixes for power and water in multiplayer

  • Walk-in freezers now have switches

  • Radiators are now wireable

  • Fix getting cut on barbed wire when walking through fence gates

  • Separate central heating and cooling; some buildings have central heat, some central air, some neither, some both

  • Warehouse ladder cages should no longer block the camera

  • Adjust tooltip for crafting recipe durations

  • Fix some bad physics on carpets preventing stuff dropped on them from being used

  • Major rework of how UI windows work in preparation for gamepad support

  • Update tooltip for ore crusher fuel slot

  • Update fish journal, journal text

  • Fix physics for sedan, SUV2 being incorrect

  • Log the build number in the server logfile so we can debug issues easier

  • Undo vehicles getting stuck in ice until we have a solution that doesn't stick them to ice in winter

  • Optimize foliage performance and streaming distance

  • Fix fridge using the wrong destruction effect

  • Add collision to lights in Mill No. 3

  • Disallow stepping up on destroyed furniture bits

  • Fix radiator sound restarting over and over again

  • New .38 special custom animations, WIP

  • Add first-person viewmodel rendering to prevent things you're holding from clipping into walls in front of you (only added to some things)

  • Add bone hammer weapon/tool

  • Turning on a headlamp in your inventory will turn on the flashlight

  • Code locks now disallow non numeric characters

  • Analog clock items no longer show seconds to be at parity with wall clocks

  • Possible fix for fans disappearing

  • Prevent rain from going through most buildings on low quality setting

  • Fix workbench fluid text not wrapping

  • Fix some soft locks in tutorial

  • Teleporting while noclipping no longer makes you fall through the ground

  • Fix zombies sometimes spawning underneath cliffs

  • Fix rain going upwards at the bar and grill

  • Fishing UI improvements (tells you what you caught, won't bob if you're not catching fish, etc)

  • Fix any teleport locations that put you in the ground

  • Fix round-by-round reloads of firearms being chaotic

  • Add AMD FSR

  • Fix some windows not closing when you walk away from what you're using e.g. workbenches

  • Update utility vehicle gas tank location

  • Fix floating backpack weapons

  • Prevent skipping the search timer by closing and re-searching a container

  • Glass sheet item is now opaque for usability reasons

  • Fix strangeness with lantern light color, intensity, use options in inventory

  • Fix vehicles flying away when you load a save game where something is on the vehicle

  • Add item inspection menu: click an item's thumbnail to get a full screen preview

  • Item icons/thumbnails now have a loading spinner

  • Add ability to spawn specific photos & add a photo ID to photo items - get collecting

  • Notarget no longer turns off after teleporting

  • Some material upgrades for items

  • Add new pet photos

  • Fix death from being a passenger in a vehicle saying 'you were beaten to death'

  • Only show watermark in experimental; move watermark to bottom left

  • Improve water graphics slightly

  • Third-person camera is now slightly smoothed

  • Fix appearing in news in the main menu

  • If an item is locked in your inventory, you now receive a prompt to dismantle it

  • Fix backwards fortified doors on American Legion

  • Admin menu text entries are now clearable

  • You can now clear bed spawnpoints from the sleep menu

  • Show some crafting info on items (e.g. pork shows that it is 'searable meat')

  • Fix invisible wall on railroad tracks in Russia

  • Fix walls being splotchy and artifact-y in the dark

  • Visual and lighting fixes

  • Correct hunger and thirst conditions; they will now damage you

  • Add overall health recovery per second to the medical menu

  • Update HUD condition UI to fade in and out

  • add FreezeConditions cheat

  • Dead characters, zombies, animals will not be removed if there is a player nearby

  • Control clicking on existing map points won't block creating new ones

  • New stat book art; stat books now display which stat they boost

  • Adjust interior lights for performance

  • You can now place items on mousepads

  • Add date/time readout to admin menu

  • Add some music to the radio, finally - thanks Remancer

  • Fix cut items displaying wrong hunger satiation

  • Fix vehicle exploding away when loading into a save while sat in a vehicle

  • Fix issue on dedicated servers with 'saved bad transform' (you will need to clear loot bags if you are an admin)

  • Much faster load time to load into multiplayer games

  • Fix falling through basements

  • Fix numpad key binds not showing an icon

  • Generators, vehicles will turn off when there's no fuel and won't auto restart

  • Reduce amount of fog glow from lights

  • Fix bug when a multiplayer player drives away and someone is following them leaving the first player's ghost standing there

  • Misc. map fixes

  • Exploit fixes

  • Performance improvements

  • Crash fixes

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