VEIN 0.023
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More efficient server heartbeat code
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Save games are now located in %localappdata%/Vein
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Maps, records, video discs can now go in document shelves
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Zombie limbs are now skeletal and will flop around
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Add direct connect button to server browser
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Add
POST /notificationendpoint to HTTP API -
Add whitelist for dedicated servers
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Add 24-hour time setting
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Cut XP gain from dismantling in half
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Server racks are now movable
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Add Tired Multiplier setting
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Add convars:
vein.ResourceHunk.QuantityMultiplier,vein.ResourceHunk.QuantityMultiplier.Tree -
Increase default actor partition batch size on dedicated servers (vehicles load in faster)
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Server browser now displays total playercount
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Add notification if you try to open the admin menu but are not admin
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Add UI for stat boosts, addictions in the character menu
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Partial work on gamepad support; key icons for gamepad
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Many localization fixes
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Compress save games that are sent in via the feedback reporter
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Zombies will no longer spawn in buildings you have recently visited
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Tweak zombie spawning parameters
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List XP boosts on cooked food
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Add new foliage
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New music
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Add dd-mm-yyyy date setting
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Add keybind icon to usable menu
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Add double doors to the world to replace two single-doors; they share the same lock between the two
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Add artichoke, broccoli, cabbage, cauliflower, eggplant, garlic, and watermelon seeds
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Rugs are now moveable
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MREs now take 50 years to decay
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Lockpick keys are rebindable
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Ability to give other players items via the admin menu
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Add -autotrace command line option
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Add ability to place weapon cases on walls
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Add ability to fill fluid containers from gas tanks, etc.
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Add AFK pause timer support
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Hazmat suit and rebreather now block smells
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Gas pumps require power
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Add Always Show Hotbar setting
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Add UI settings section to settings menu
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Church pianos now have MIDI controller support
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Fix plants not growing when you're not around
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Fix Furniture Respawns category
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Pause the game if a controller disconnects
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Add "Invert Horizontal" setting
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Gas pumps are wireable
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Rewrite how persistent decals, persistent corpses are handled; should improve networking and performance
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Prompt dismantling when you try dismantling keys or hydraulic tools
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Add Items Crafted, Basketballs Sunk stats
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Add some new vehicle sounds
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You can now fill oxygen tanks, gas canisters, etc. from car tire pumps
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It costs $1 to use air pumps
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Zombies can have glasses or backpacks on
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Add ability to hitch vehicles to each other
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Add permission zone system for server admins
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Sky and lighting changes
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Add dismantling tool requirements to many items that didn't have them before
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Item dismantling adjustments for most items
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Unique glove box and trunk spawns for vehicles
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Add buildable camera
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Add crystal resource nodes for mining, crystal related recipes
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Modify how built furniture refunds you when you destroy it
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Add
POST /saveto the HTTP API -
Landscape grass changes
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Add 'quantity to craft' slider to workbenches and stoves
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New hunting system: skinning, butchering, limb processing etc. added to dead corpses
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Upgraded textures on some fortifications
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Add baked fish recipe
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Add time elapsing system behind the scenes: things that change over time like plant growth or wells filling should update properly when players sleep
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Nerf scavenging stat, but remove the cooldown on it
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Add oxygen detector item
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New skill magazine art
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Add underwater caves located in both large lakes currently available in the game
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Update a lot of low-res textures to be properly detailed
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Hazmat suits now block sunburns
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Update main menu text and credits
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Add ability to commit suicide with firearms
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Add
-UseGameSaveDirlaunch option to preserve the 0.022 save directory -
New soda meshes and vending machine materials
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Explosives do 6x more damage to scrap metal fortifications
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Strength and vitality XP are now modulated by the mass of the thing you move when moving furniture
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Some underwater points of interest added, such as sunken ships
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Hydraulic tools are now waterproof
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Add animations to some UI (timed use, conditions, etc)
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Icon added for disc items
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Only show inventory search clear button if there is a search present
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Trophies are equippable
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Force third-person view when exercising
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Vending machine buttons now dispense specific sodas
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Add walk speed, run speed, crouch walk speed, swim speed settings
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Increase FOV slider max. to 120
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Add DiscoverEveryWildlifeEntry cheat
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Increase text sizes by default
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Add text scale setting
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Add projector which works like a TV but projects on walls
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Drinks and foods now have condition bonuses based on their temperatures
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New hunting related items
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You can dismantle birds you've shot out of the sky to get bird parts and meat
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Bloodmeal and bonemeal functionality as fertilizer
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Fix some strange building temperature behavior via a new algorithm
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Add peristaltic pump to pump blood out of a dead animal into a container
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Add thermostats to most buildings; building temperature is regulated by this
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You can use different types of bait with a fishing rod
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Sky tweaks and fixes
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Desync fixes for power and water in multiplayer
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Walk-in freezers now have switches
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Radiators are now wireable
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Fix getting cut on barbed wire when walking through fence gates
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Separate central heating and cooling; some buildings have central heat, some central air, some neither, some both
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Warehouse ladder cages should no longer block the camera
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Adjust tooltip for crafting recipe durations
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Fix some bad physics on carpets preventing stuff dropped on them from being used
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Major rework of how UI windows work in preparation for gamepad support
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Update tooltip for ore crusher fuel slot
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Update fish journal, journal text
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Fix physics for sedan, SUV2 being incorrect
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Log the build number in the server logfile so we can debug issues easier
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Undo vehicles getting stuck in ice until we have a solution that doesn't stick them to ice in winter
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Optimize foliage performance and streaming distance
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Fix fridge using the wrong destruction effect
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Add collision to lights in Mill No. 3
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Disallow stepping up on destroyed furniture bits
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Fix radiator sound restarting over and over again
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New .38 special custom animations, WIP
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Add first-person viewmodel rendering to prevent things you're holding from clipping into walls in front of you (only added to some things)
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Add bone hammer weapon/tool
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Turning on a headlamp in your inventory will turn on the flashlight
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Code locks now disallow non numeric characters
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Analog clock items no longer show seconds to be at parity with wall clocks
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Possible fix for fans disappearing
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Prevent rain from going through most buildings on low quality setting
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Fix workbench fluid text not wrapping
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Fix some soft locks in tutorial
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Teleporting while noclipping no longer makes you fall through the ground
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Fix zombies sometimes spawning underneath cliffs
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Fix rain going upwards at the bar and grill
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Fishing UI improvements (tells you what you caught, won't bob if you're not catching fish, etc)
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Fix any teleport locations that put you in the ground
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Fix round-by-round reloads of firearms being chaotic
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Add AMD FSR
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Fix some windows not closing when you walk away from what you're using e.g. workbenches
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Update utility vehicle gas tank location
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Fix floating backpack weapons
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Prevent skipping the search timer by closing and re-searching a container
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Glass sheet item is now opaque for usability reasons
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Fix strangeness with lantern light color, intensity, use options in inventory
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Fix vehicles flying away when you load a save game where something is on the vehicle
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Add item inspection menu: click an item's thumbnail to get a full screen preview
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Item icons/thumbnails now have a loading spinner
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Add ability to spawn specific photos & add a photo ID to photo items - get collecting
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Notarget no longer turns off after teleporting
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Some material upgrades for items
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Add new pet photos
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Fix death from being a passenger in a vehicle saying 'you were beaten to death'
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Only show watermark in experimental; move watermark to bottom left
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Improve water graphics slightly
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Third-person camera is now slightly smoothed
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Fix appearing in news in the main menu
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If an item is locked in your inventory, you now receive a prompt to dismantle it
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Fix backwards fortified doors on American Legion
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Admin menu text entries are now clearable
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You can now clear bed spawnpoints from the sleep menu
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Show some crafting info on items (e.g. pork shows that it is 'searable meat')
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Fix invisible wall on railroad tracks in Russia
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Fix walls being splotchy and artifact-y in the dark
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Visual and lighting fixes
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Correct hunger and thirst conditions; they will now damage you
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Add overall health recovery per second to the medical menu
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Update HUD condition UI to fade in and out
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add FreezeConditions cheat
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Dead characters, zombies, animals will not be removed if there is a player nearby
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Control clicking on existing map points won't block creating new ones
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New stat book art; stat books now display which stat they boost
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Adjust interior lights for performance
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You can now place items on mousepads
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Add date/time readout to admin menu
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Add some music to the radio, finally - thanks Remancer
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Fix cut items displaying wrong hunger satiation
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Fix vehicle exploding away when loading into a save while sat in a vehicle
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Fix issue on dedicated servers with 'saved bad transform' (you will need to clear loot bags if you are an admin)
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Much faster load time to load into multiplayer games
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Fix falling through basements
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Fix numpad key binds not showing an icon
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Generators, vehicles will turn off when there's no fuel and won't auto restart
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Reduce amount of fog glow from lights
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Fix bug when a multiplayer player drives away and someone is following them leaving the first player's ghost standing there
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Misc. map fixes
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Exploit fixes
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Performance improvements
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Crash fixes
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