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VEIN 0.024

VEIN 0.024 is now live on Steam.

The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports, plantable trees, foraging, and more are all included in this update!

Changes:

  • New major map update: Franklin County

  • Increase fall damage

  • Code quality improvements (blueprint -> C++)

  • New music (ambient, radio) - thanks Remancer

  • Couch Potato uniqueness rebalance

  • Scent Volumes can now depend on environment cleanliness

  • Add foraging system, new foragable plants, foraging recipes and medicines, Forager perk

  • Add Copy Location to Clipboard in admin menu

  • Add medium-skill .38 reload animation, thanks Ani

  • Background mountains

  • Fluid tanks will now prefer pulling from filled contents over the tap

  • Sink fill time is proportional to the quantity already in the sink

  • You can't sleep when panicked

  • CreateExplosion console command

  • Move all conditions into C++

  • Add claustrophobia uniqueness

  • Panic condition rebalance/difficulty balance

  • Tired condition rebalance/difficulty balance

  • Add agoraphobia uniqueness

  • Stress condition rebalance/difficulty balance

  • New golf-related items and weapons

  • Many different asset placeholder replacements and texture upgrades, thanks Mood

  • Pseudostacking/items are visually stacked in the inventory UI

  • Unify singleplayer and multiplayer sleeping; can advance time in multiplayer if everyone sleeps at the same time on a locally hosted server

  • Singleplayer beds/respawn points do not have a cooldown timer

  • You can have nightmares from sleeping, causing stress and panic

  • Add dreams

  • Thirst condition rebalance/difficulty

  • Antibiotics treat bacterial infections

  • Add sawmill workbench

  • Stimulated condition rebalance/difficulty

  • Well Fed condition rebalance

  • Add radio volume slider in settings menu for radio music

  • HP readout in medical menu

  • Selected item UI adjustments

  • Poisoned condition rebalance

  • Add anti-anxiety pills, caffeine pills, sleep gummies

  • Add Retain Items On Death setting

  • Add apple seeds, plantable trees, perennial plants

  • Don't show zero-effect conditions in the medical menu

  • Suture item grants medical XP on use

  • Add the ability to gut fish

  • Admins can now see all players on the map

  • Add meth addiction

  • Add uniquenesses to start addicted to stuff

  • Add thumbnails to spawn regions in character creation

  • Add unique post processing for weather

  • Fish satisfies hunger relative to its weight

  • Variant parcel meshes

  • Add item container items. You can add items into backpacks, bags etc. by dragging and dropping items onto them.

  • Furniture and containers spawnable from admin menu

  • Bandages will get dirty over time and require replacement

  • Add the ability to hide nameplates from dropped items

  • Different sterilizers sterilize wounds to different degrees, e.g. ethanol is a worse quality sterilizer than rubbing alcohol

  • The infection of cut wounds has a percentage severity

  • Add extension port build objects (like an extension cable but for any resource)

  • Add vein.Appearance.HideStrength setting

  • Respirators block smells

  • Screws now dismantle into one metal scrap

  • Add Save ID to admin menu for debugging

  • New vehicle sounds, vehicle sounds are muffled inside vehicles

  • Preliminary bot characters

  • Slightly improved vehicle networking

  • Add Ignore Construction Restrictions setting

  • Add Sleep Advances Time setting

  • Move some settings to new Construction settings category

  • Improve persistent corpse performance, networking

  • You now keep bandages that you remove

  • Add Energy Crash condition for after caffeine wears off

  • Exerted condition rebalancing

  • Lifetime stat performance improvements

  • New save game system, thanks Cyn; your saves will automatically back up in the save directory just-in-case

  • Add RemoveUniqueness cheat

  • Add Chinese (simplified), Spanish (LatAm), French, Turkish translations

  • Add Foliage Pop-In Scale setting

  • De-hardcode radio stations; new radio music, thanks Remancer

  • Add message to inventory screen if you have a search query that filters all items out

  • Make chat window blurrier when displaying chat commands

  • Street signs no longer block the third person camera

  • Keys only dismantle into one scrap now

  • Improve tree networking

  • Reduce default clear-day fog amount

  • Add vein.ItemActorSpawner.MinPlayerCloseness, vein.ItemActorSpawner.MaxPlayerCloseness

Fixes:

  • Damage type fixes, fix damage forces not appearing on multiplayer clients

  • Fix some food item heat changes on stoves swinging wildly out of range at low FPS

  • Fix some tooltip and context menu (right click menu) bugs

  • Fix pump shotgun check ammo animation lasting forever

  • Fix not being able to punch people sitting in chairs

  • Fix addictions not working at all :~)

  • Fix chat filters not working correctly

  • Fix incorrect model viewer rotations

  • Fix objects (thrown cans, e.g.) not making noise to zombies

  • Fix respirator thumbnail

  • Fix bathroom stall doors all opening at the same time

  • Fix flat tarps being unmovable

  • Fix rain indoors at weather station

  • Fix some overlapping fire alarms

  • Fix go-kart gas tank location

  • Fix collision on some buildings

  • Fix item uses not refreshing in multiplayer on inventory change

  • Corrected keybind icons displaying code text for nonstandard binds

  • Fix crashes not being written to logs

  • Fix being killed a lot from hitching vehicles in multiplayer

  • Fix EBS not showing on TVs

  • Fix Cyrillic titles not rendering

  • Fix Werrenrath siding material in winter

  • Fix firearm attachments highlighting firearms they can't be attached to when dragging

  • Prevent infinite loop on tutorial if you manage to fill up your inventory

  • Correct loading screen tip - "recently acquired" was reduced from 30 minutes to 5 minutes

  • Fix some sleep positions for some cots/beds

  • Fix radio messages vanishing when in a different chat tab

  • Fix pet brush, pet leash descriptions and names

  • Fix being able to open the map from a turned off phone

  • Fix firehose glass material

  • Fix some furniture not attaching to vehicles properly

  • Fix bar soap smelling bad

  • Fix mattress character sleep position as well as some other beds

  • Fix inconsistent visual for worn book item

  • Fix pharmacy cabinet door opening the wrong way

  • Fix chat command prompt staying up when chat box is manually closed

  • Fix bad wall physics in pizzeria

  • Fix crash with fluid tanks

  • Fix meat slicer not being marked placeholder

  • Fix slider values in settings menu being incorrect

  • Fix riot helmet label being way above it

  • Fix fishing bait not being consumed

  • Fix a bunch of improperly networked furniture

  • Fix built stuff and small props (tent e.g.) not blocking rain

  • Fix difficulty presets not setting start time selector properly

  • Fix some items being stuck inside building walls when placed on walls

  • Fix portable toilets not smelling like waste

  • Fix performance for visuals for many things on the map

  • Fix not being able to wear a shirt and winter jacket at the same time

  • Item thumbnail fixes

  • Fix some placeholder item art not being marked as placeholder

  • Fix discarding settings sometimes not working properly

  • Fix crash, exploit when merging item stacks

  • Fix military cot collision underneath the bed

  • Fix some lighting issues underground (e.g. basements)

  • Fix fluorescent light hum sound popping

  • More accurate collision for water tower

  • Fix nature sounds not being attenuated indoors for some river/pond/lake sounds

  • Fix Saranac courtroom chairs having really weird seat positions

  • Corrected train speed readout

  • Fix not being able to place things in certain dome warehouses

  • Some minor controller fixes

  • Typoes

  • Performance fixes

  • Crash fixes

Known priority bugs, to be fixed in hotfix:

  • Things placed on vehicles will sometimes detach if you go away and come back

  • Vehicles spawned from the admin menu may vanish if you go away in multiplayer

Читать в Steam ↗

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