VEIN 0.024
VEIN 0.024 is now live on Steam.
The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports, plantable trees, foraging, and more are all included in this update!
Changes:
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New major map update: Franklin County
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Increase fall damage
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Code quality improvements (blueprint -> C++)
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New music (ambient, radio) - thanks Remancer
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Couch Potato uniqueness rebalance
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Scent Volumes can now depend on environment cleanliness
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Add foraging system, new foragable plants, foraging recipes and medicines, Forager perk
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Add Copy Location to Clipboard in admin menu
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Add medium-skill .38 reload animation, thanks Ani
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Background mountains
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Fluid tanks will now prefer pulling from filled contents over the tap
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Sink fill time is proportional to the quantity already in the sink
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You can't sleep when panicked
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CreateExplosion console command
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Move all conditions into C++
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Add claustrophobia uniqueness
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Panic condition rebalance/difficulty balance
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Tired condition rebalance/difficulty balance
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Add agoraphobia uniqueness
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Stress condition rebalance/difficulty balance
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New golf-related items and weapons
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Many different asset placeholder replacements and texture upgrades, thanks Mood
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Pseudostacking/items are visually stacked in the inventory UI
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Unify singleplayer and multiplayer sleeping; can advance time in multiplayer if everyone sleeps at the same time on a locally hosted server
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Singleplayer beds/respawn points do not have a cooldown timer
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You can have nightmares from sleeping, causing stress and panic
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Add dreams
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Thirst condition rebalance/difficulty
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Antibiotics treat bacterial infections
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Add sawmill workbench
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Stimulated condition rebalance/difficulty
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Well Fed condition rebalance
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Add radio volume slider in settings menu for radio music
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HP readout in medical menu
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Selected item UI adjustments
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Poisoned condition rebalance
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Add anti-anxiety pills, caffeine pills, sleep gummies
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Add Retain Items On Death setting
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Add apple seeds, plantable trees, perennial plants
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Don't show zero-effect conditions in the medical menu
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Suture item grants medical XP on use
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Add the ability to gut fish
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Admins can now see all players on the map
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Add meth addiction
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Add uniquenesses to start addicted to stuff
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Add thumbnails to spawn regions in character creation
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Add unique post processing for weather
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Fish satisfies hunger relative to its weight
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Variant parcel meshes
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Add item container items. You can add items into backpacks, bags etc. by dragging and dropping items onto them.
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Furniture and containers spawnable from admin menu
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Bandages will get dirty over time and require replacement
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Add the ability to hide nameplates from dropped items
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Different sterilizers sterilize wounds to different degrees, e.g. ethanol is a worse quality sterilizer than rubbing alcohol
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The infection of cut wounds has a percentage severity
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Add extension port build objects (like an extension cable but for any resource)
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Add vein.Appearance.HideStrength setting
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Respirators block smells
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Screws now dismantle into one metal scrap
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Add Save ID to admin menu for debugging
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New vehicle sounds, vehicle sounds are muffled inside vehicles
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Preliminary bot characters
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Slightly improved vehicle networking
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Add Ignore Construction Restrictions setting
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Add Sleep Advances Time setting
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Move some settings to new Construction settings category
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Improve persistent corpse performance, networking
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You now keep bandages that you remove
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Add Energy Crash condition for after caffeine wears off
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Exerted condition rebalancing
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Lifetime stat performance improvements
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New save game system, thanks Cyn; your saves will automatically back up in the save directory just-in-case
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Add RemoveUniqueness cheat
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Add Chinese (simplified), Spanish (LatAm), French, Turkish translations
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Add Foliage Pop-In Scale setting
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De-hardcode radio stations; new radio music, thanks Remancer
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Add message to inventory screen if you have a search query that filters all items out
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Make chat window blurrier when displaying chat commands
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Street signs no longer block the third person camera
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Keys only dismantle into one scrap now
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Improve tree networking
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Reduce default clear-day fog amount
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Add vein.ItemActorSpawner.MinPlayerCloseness, vein.ItemActorSpawner.MaxPlayerCloseness
Fixes:
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Damage type fixes, fix damage forces not appearing on multiplayer clients
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Fix some food item heat changes on stoves swinging wildly out of range at low FPS
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Fix some tooltip and context menu (right click menu) bugs
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Fix pump shotgun check ammo animation lasting forever
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Fix not being able to punch people sitting in chairs
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Fix addictions not working at all :~)
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Fix chat filters not working correctly
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Fix incorrect model viewer rotations
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Fix objects (thrown cans, e.g.) not making noise to zombies
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Fix respirator thumbnail
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Fix bathroom stall doors all opening at the same time
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Fix flat tarps being unmovable
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Fix rain indoors at weather station
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Fix some overlapping fire alarms
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Fix go-kart gas tank location
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Fix collision on some buildings
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Fix item uses not refreshing in multiplayer on inventory change
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Corrected keybind icons displaying code text for nonstandard binds
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Fix crashes not being written to logs
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Fix being killed a lot from hitching vehicles in multiplayer
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Fix EBS not showing on TVs
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Fix Cyrillic titles not rendering
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Fix Werrenrath siding material in winter
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Fix firearm attachments highlighting firearms they can't be attached to when dragging
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Prevent infinite loop on tutorial if you manage to fill up your inventory
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Correct loading screen tip - "recently acquired" was reduced from 30 minutes to 5 minutes
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Fix some sleep positions for some cots/beds
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Fix radio messages vanishing when in a different chat tab
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Fix pet brush, pet leash descriptions and names
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Fix being able to open the map from a turned off phone
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Fix firehose glass material
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Fix some furniture not attaching to vehicles properly
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Fix bar soap smelling bad
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Fix mattress character sleep position as well as some other beds
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Fix inconsistent visual for worn book item
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Fix pharmacy cabinet door opening the wrong way
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Fix chat command prompt staying up when chat box is manually closed
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Fix bad wall physics in pizzeria
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Fix crash with fluid tanks
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Fix meat slicer not being marked placeholder
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Fix slider values in settings menu being incorrect
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Fix riot helmet label being way above it
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Fix fishing bait not being consumed
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Fix a bunch of improperly networked furniture
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Fix built stuff and small props (tent e.g.) not blocking rain
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Fix difficulty presets not setting start time selector properly
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Fix some items being stuck inside building walls when placed on walls
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Fix portable toilets not smelling like waste
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Fix performance for visuals for many things on the map
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Fix not being able to wear a shirt and winter jacket at the same time
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Item thumbnail fixes
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Fix some placeholder item art not being marked as placeholder
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Fix discarding settings sometimes not working properly
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Fix crash, exploit when merging item stacks
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Fix military cot collision underneath the bed
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Fix some lighting issues underground (e.g. basements)
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Fix fluorescent light hum sound popping
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More accurate collision for water tower
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Fix nature sounds not being attenuated indoors for some river/pond/lake sounds
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Fix Saranac courtroom chairs having really weird seat positions
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Corrected train speed readout
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Fix not being able to place things in certain dome warehouses
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Some minor controller fixes
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Typoes
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Performance fixes
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Crash fixes
Known priority bugs, to be fixed in hotfix:
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Things placed on vehicles will sometimes detach if you go away and come back
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Vehicles spawned from the admin menu may vanish if you go away in multiplayer
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