LOTS OF BUG FIXES + IMPROVEMENTS
Today we're making a significant improvement to the Endorphin Vice multiplayer experience:
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We've noticeably improved the accuracy of shots in high-latency situations.
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We've reduced the need to excessively aim ahead of moving players.
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Shots now feel much more immediate, even on 100–200 ms connections.
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We've improved the stability of automatic weapons under packet loss.
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We've added server confirmation and validation for combat actions.
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We've implemented protection against duplicate, altered, or excessively sent shots.
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We've added smart limits to prevent malicious requests from impacting game performance.
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We've optimized network usage for NPCs, vehicles, aircraft, turrets, and collectibles.
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Idle objects now consume significantly fewer resources.
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Vehicles automatically regain maximum synchronization quality when used or moved.
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We've added game progress recovery after a brief disconnection. - Upon reconnecting, your score, team, appearance, and selected equipment are preserved.
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We improved the security and stability of the Sandbox creation tools.
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We added personal and global limits for created NPCs, vehicles, and objects.
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We implemented progressive pauses for excessive creation attempts.
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Created objects can be automatically cleaned up when their owner leaves the session.
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The server controls which NPCs and objects are allowed in the Sandbox.
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We improved general validations to prevent invalid or potentially harmful actions.
• - Added Steam friend invitations for multiplayer sessions.
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Accepting an invitation now automatically joins the host's game.
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Added Public, Friends Only, and Invite Only privacy options.
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Improved Steam P2P session joining and invite reliability.
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Superhero spawns fixed.
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Ragdoll sound spam fixed.
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Ragdoll sound when not looking at them fixed.
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