0.9.9.2 Final Polish
Greetings, warriors!
There are exactly 7 days left until Veterum leaves Early Access — the release will take place on September 7th at 09:00 AM PDT (19:00 MSK)! While we are preparing the launch day announcement, please welcome a fresh update.
Fixes:
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the main menu background now renders correctly during any window mode adjustments
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added safeguards against generating multiple identical random quests in towns
Other:
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movement cells for enemies are now displayed for 7-hex units as well. To see this, hover the cursor over the unit while holding Ctrl or Shift. This information has been added to the in-game manual
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cave generation has been improved; almost all cave presets have been overhauled
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higher contrast colors in the Settings menu for the gamepad control remapping screen
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when all enemies are destroyed, the game registers a victory, even if the mission objective was initially different (e.g., escaping to a designated area)
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status effect icons in combat no longer overlap the hit chance percentages
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a few other minor adjustments
See you on September 7th!
Best regards,
Crasleen Games
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