Milestone 6 Hotfix Update
We're updating the game with a bunch of small changes we've accrued from feedback reports + internal testing since the last Milestone update! Many of these fixes were applied without any corresponding patch notes in the days after the update shipped; others are being added in today's update.
✨Changes and improvements
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Many more glasses options are now available for coaches
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Added some new audio
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Foley (footstep + other surface sounds) for metal objects
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A shine sound for when Debugly's eyes shine (and possible other uses)
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Other obscure spots which were missing unique sounds
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🚧Fixes and Changes
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Fixed issue with Beasties sometimes not visually moving to a new location on their Defense action until after the turn had resolved
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Re-fixed issue where it was possible to accidentally Skip Defense in certain UI configurations
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Fixed an issue where re-playing a certain minigame as part of Dominic's hangouts would also repeat some social system pop-ups
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Re-factored how some mod systems are tracked to avoid issues where save files could be marked as modded when they aren't
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Added Build to Celia's list of plays which can be taught as a favor (was originally intended, but the wrong ID was used in the initial update release)
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Fix for Magpike mouth colors
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Newly traded Beasties are no longer given the option to "Add to your Team" in the initial recruit screen
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Fixed issues with Role Reverse's effects not working as intended
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"Rowdy" attacks now also reset the Rowdy Beastie's trait to make trait disruption very slightly less effective for those matches
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Adjusted some awkward collisions and gaps around the new area (Construczone)
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Fixed a misplaced "portal" that allowed players to enter the Construczone from an unintended location
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Adjusted some playbooks for Beasties in the Tower Tourney + Random Teams
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Backrow-only attacks such as Rainbow are now treated as having a slight anti-synergy with forward passing abilities for generated teams
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The AI is now more wary of Beasties that are SHOOK/TIRED/WIPED etc. but have a viable damage dealing attack
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Away Team Beasties no longer appear as available to trade
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Adjusted the origin point for Hopsong so that they don't clip into the ground as much
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Adjusted Gremlur's Partner Combo effect so that it has some effect when they're Partners with Opposur
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Fixed an issue where match replays wouldn't properly apply the nickname whitelist to Beasties that visit from online strangers
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Fixed an issue where 2 different encounters with Jack could occur in the same location on the same save file
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Fixed some issues with player hand skin color tinting which were introduced by the new added tones
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Fixed issue with Beasties on your Away Team not properly appearing the the credits sequence
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Adjusted some area layouts slightly to prevent bad out of bounds or improve clarity
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Re-adjusted the skin color applied to coaches when starting a new game
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Adjusted layering on the steam VFX around Rowdy Beasties
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Added an extra hint to prevent getting stuck during a special event around Mainframe (this hint only appears in English for now...)
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Made some adjustments specifically to prevent + correct a possible softlock during the above noted sequence using out-of-bounds clipping
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Updated the appearance of some area on the map screen to match their new designs
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Fixed a crash to do with the player not having enough Beasties for a post-game story event
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Away Teams no longer will appear in most Construczone areas
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Fixed a crash to do with entering a PVP game while in a Geo City area containing billboard ads
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Fixed a crash to do with attacks that can bypass shields (Tough/Barriers) hitting into one such shield
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Fixed some stray/transparent pixels in Riley's character art
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Added more names to the Beastie nickname whitelist (mostly from the Portuguese translation)
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Some extra safety added to prevent obscure crashes
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Fixed some crashes/issues that were discovered by players modding game data
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Made some changes to how play IDs are resolved to fix some incorrect data appearing in Beastie analytics
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Fixed some typos
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