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0.9.77b BM-13 "Katyusha" and Artillery-Related Changes!

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🚀 0.9.77b Update Announcement

Hey Commanders! Here comes the 0.9.77b update!
Rocket vehicle, field guns, skill changes, and tons of fixes and tweaks. Let's take a look!

🚜 New Vehicle Arrives!

  • "BM-13 Katyusha" is here!
    A 132 mm multiple rocket launcher, affectionately known by soldiers as "Katyusha".
    She can summon a BA-10 scout car to designate artillery strike coordinates.
    Yeah, Katyusha has been awaiting the indirect fire system for over two years, and now it's finally ready to go!
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  • Added 6 new field artillerys. Enemy artillery positions will now primarily consist of fixed emplacements.

  • BA-10 gained the Artillery Strike Call skill and now starts battles with one Rank1 field gun ally.

  • SPG Advanced Difficulty Level 5 effect has been changed to: Enemy bunker count +30%.

  • Fixed a bug where the explosion debuff in SPG Advanced difficulty could reduce enemy stats below zero,
    sometimes even making enemy tank destroyers grow turret out of sheer rage.

  • SPGs will no longer automatically adjust gun elevation when equipped with non-HE and non-rocket weapons.

  • When SPGs perform artillery strikes, shells will now correctly hit vehicles instead of passing straight through them.

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✨ Zina Skill Adjustments

  • New skill "O Great Katyusha!":
    Ally rocket weapon fire rate and reload speed +50% (also applies to the player).

  • "Sharing is Caring" skill effect changed to:
    All hull upgrades you choose afterward will also apply to allies.

  • "Shell Shock" has been renamed to "Ignite":
    Effect changed to Ally rocket weapons Damage +5 (also applies to the player).

  • Added Zina's Live illustration!

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⚙️ Other Optimizations and Fixes

  • Optimized textures. The lowest graphics setting now looks more like a PS1-era game, but performance has also improved.

  • Fixed an issue where some support vehicles no longer spawned with friendly units.

  • Fixed a display bug where scouting skills appeared to massively reduce enemy armor.

  • Fixed an issue where captured enemies were still hunted down by resentful friendly units.

  • Fixed a bug where the Commissar's starting event could reappear later as a random event.

  • Fixed several SPG decoration positioning issues.

  • Fixed multiple Karl-related bugs.

  • Updated Karl's sound effects.

  • Added a more robust save protection system.
    If you encounter any save-related issues, please contact the developer at any time!

💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.

Читать в Steam ↗

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