New Vehicle "8,8 cm Flak 18 Sfl" , Hull upgrade remake and More!
Hey Commanders! Here comes the 0.9.86.8b update!
A new vehicle, a rework of the hull upgrade system, and a bunch of mechanic changes. Let's take a look!
🚀 New Vehicle Arrives!
- "8,8 cm Flak 18 Sfl"
This vehicle’s turret comes with the passive skill "Kill Marks":
This weapon gains bonuses when it scores kills. Each bonus can stack up to 4 times. ○ Every 10 vehicle kills: Reload Time -0.5 ○ Every 5 field gun kills: Damage +1 ○ Every 5 bunker kills: Penetration +1
🔧 Hull Upgrade System Rework
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Hull upgrades are now divided into White / Green / Blue / Purple / Orange rarities. Higher-tier upgrades are more likely to appear later in a run.
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Higher-tier upgrades are more "aggressive": stronger bonuses, but also more noticeable drawbacks.
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A new batch of high-tier hull upgrades has been added. As for what they are... go explore them yourself~~
⚡ Speed and Mobility Adjustments
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The previously vague "Mobility" stat has been unified into a more intuitive "Max Speed".
Increasing Max Speed will also improve engine power. -
"Transmission Upgrade" -> Max Speed +5
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"Engine Upgrade" -> Max Speed +10, Rear Armor -2
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Sunday's skill adjustments: ○ "Victory Rush" -> When you destroy an enemy, Max Speed +10 for 3 seconds, up to 3 times. ○ "Eager" -> When battle starts, Max Speed +20 for 15 seconds.
🎯 Critical Hit and Stabilizer Updates
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New stat: "Critical Growth Speed Limit"
Critical will continue to grow normally while moving within this speed limit (default 10 km/h). -
"Stabilizer" -> Critical Growth Speed Limit +30
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"Suspension Upgrade" -> ○ Critical Growth Speed Limit +20 ○ Vehicle Stability +30%
⚙️ Other Improvements
- After two years of hard work, the player commander... yes, you... has finally moved into a new office.
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Reworked tank firing and hit effects.
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Roadmap UI will now display the vehicle's armor and turret information.
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Removed the slider next to character illustrations. You can now drag them directly.
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Reward types are now non-repeating when selecting missions.
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Fixed an issue where crew skills did not affect auto turret range and reload speed.
Buff values are now also displayed on the turret card.
💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation". Once everything is stable, it will be released to the default branch.
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