Update 2 - V0.1.7708
New Features:
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Added new mysteries and a puzzle sequence in previously underwhelming sections including 8 knowledge gates (if you have an old save: start in the house of the nerd with the spikey front yard) - this adds another mandatory step in the middle of the "imperial helmet" quest.
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Added two new puzzles behind Floortown.
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Added a 2nd legal way to get the sponge suit.
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Added secret trick to get toothpin for free
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Reworked and added some secrets.
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3 New achievements for you to get!
Quality of life:
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Carriables now leave a hologram behind at their spawn location.
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Made Ghost more transparent and quiet.
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Rebalanced presents and coins (less presents in too easy to reach sections).
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Snail area and castle vicinity now have separate secret counters.
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A few Secret area changes and additions.
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Less enemy spawns.
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Toothpick has more stabbing range.
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Floppy disk puzzle also works in a non- meta way now.
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Added more puzzle police.
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Made less carriables lose their initial spawn location when fashionized.
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Solver guide's hints are numbered now.
Fixes:
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Finetuned the start to ease in players a little bit better.
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Fixed bug where game would not save anymore after a combat arena.
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Prevented some paths that skip a lot at the castle.
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Suitcase turned around 180° for OOB reasons.
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Fixed way of getting "jump height x2" egg without solving the puzzle.
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Fixed potato near acid not working right.
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Fixed magnet not working on objects that were respawned while being magnetized.
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Fixed various OOBs.
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Fixed bug where Padlock guy didn't remember his combination.
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Made sure certain textures that need to be readable never become blurry when vram is too full (that also made safety glass look breakable which it wasn't).
Misc:
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Lots of little or big improvements here or there to make puzzles fairer and better to use.
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Various small performance fixes.
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Upgraded engine to 5.6.1.
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Disabled XeSS due to issues with Unreal 5.6.1.
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