Omega Strikers - December 15th Micropatch | Update Notes
*Hey gang!
So let me start this out with a quick note: Sonii was pretty clumsy the other day and accidentally flew into some power lines on the way to the office, so we won't have a video for you all while she recovers... NONETHELESS, we've got a quick Micropatch for you all today with a couple little tweaks for your favorite characters. Not a HUGE change list, but we're tweaking a couple characters and awakenings so you'll want to check it out ANYWAY!!
Okay. Let us begin! *
Strikers
Asher
*The buff lady needs a buff because recently the buff lady was not so buff. *
BREAKTHROUGH [SECONDARY]
-
Cooldown :: 17s → 15s
Finii
*We hit this brat with some damage nerfs a couple patches ago, so now she's a little weak. She'll get some correction in terms of a buff in a different aspect. *
TRIPLE TAKE [SECONDARY]
-
Cast range :: 850 → 900
Juno
*Juno strong. All around. Strong. Blob goal. This help. *
BLOB BOUNCE [SECONDARY]
-
Cooldown :: 9s → 11s
Kazan
*Following his mini-rework type beat, we observed he landed pretty much where we wanted, but his numbers looked strong, most notably at higher skill levels. He was also giga brawling a lot. *
CROOKED LEVERAGE [CLOSED PRIMARY]
-
Cooldown :: 7.5s → 8.5s
-
PvP damage :: 110 (+55% Power) → 100 (+50% Power)
-
Knockback values unchanged
THE SLIP/POP-UP[CLOSED SECONDARY SPECIAL COMBO]
-
PvP damage and knockback :: 120 (+60% Power) → 110 (+55% Power)
-
Core knockback :: 1220 (+120% Power) → 1200 (+110% Power)
Luna
*Luna is pretty strong and manages to get goals or KOs from fishing for frequent across-map B.O.O.S.Ts. *
B.O.O.S.T. [SECONDARY]
-
Cooldown :: 12s → 15s
Mako
*Makos were using Drum and Base as an instant era-like buff which was pretty strong (and in this community manager's opinion, CRINGE). We're adjusting that to change the behavior but buffing her primary to compensate. *
DRUM AND BASE [SECONDARY]
-
Size and Haste linger after cast :: 1.5s → 0.5s
-
Duration while channeling unchanged
PERFECT PITCH [PRIMARY]
-
Minimum hold duration for projectile :: 0.25s → 0.15s
-
Projectile range increased slightly at all points in the cast
-
Minimum range :: 258.75 → 270
-
Maximum range :: 1310 → 1367
Rune
Rune was STRONG. We made him LESS STRONG. But it might've been a little too LESS STRONG. This should help balance him out a touch.
SHADOW STEP [SECONDARY]
-
Cooldown :: 12 → 10
X
He's strong, but not that popular (based on Pick rate. In the world, he's definitely stupid popular I mean look at him.) This nerf will help bring him back to a nice even state. BELL RINGER [PRIMARY]
PvP damage and knockback :: 200 (+100% Power) → 190 (+95% Power)
Core knockback :: 1380 (+200% Power) → 1360 (+190% Power)
BULL RUSH [SECONDARY]
PvP damage and knockback :: 220 (+110% Power) → 210 (+105% Power)
Core knockback :: 1390 (+205% Power) → 1385 (+202.5% Power)
GEAR AND AWAKENINGS
I wanted Rapid Fire again. What are you gonna do about it, punk?
-
ROTATED OUT: Perfect Form
-
ROTATED IN: Rapid Fire
Demolitionist
*Demolitionist was just straight up pretty strong. *
Cooldown refund :: 8s → 6s
Fight or Flight
*Wake up babe new Slick Kicks 2 just dropped. *
Speed boost duration :: 1.5s → 1.75s
Reverberation
*Reverberation wasn't at its peak performance, now it is. Hopefully. *
Cooldown Rate per 100 Stagger :: 1.15 → 1.25
Specialized Training
*Specialized Training? More like Unspecialized Training. Hey Siri what's the opposite of specialized *
Special PvP hit modifier :: +50% → +40%
Special Core hit modifier :: +10% → +8%
Stagger Swagger
*Stag Swag was too strong at higher elos, but too weak at lower elos. *
Base speed :: 10% → 12%
Heal per second at low health :: 200 → 150
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