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Omega Strikers - December 15th Micropatch | Update Notes

*Hey gang!

So let me start this out with a quick note: Sonii was pretty clumsy the other day and accidentally flew into some power lines on the way to the office, so we won't have a video for you all while she recovers... NONETHELESS, we've got a quick Micropatch for you all today with a couple little tweaks for your favorite characters. Not a HUGE change list, but we're tweaking a couple characters and awakenings so you'll want to check it out ANYWAY!!

Okay. Let us begin! *

Strikers

Asher

*The buff lady needs a buff because recently the buff lady was not so buff. *

BREAKTHROUGH [SECONDARY]

- 

Cooldown :: 17s → 15s

Finii

*We hit this brat with some damage nerfs a couple patches ago, so now she's a little weak. She'll get some correction in terms of a buff in a different aspect. *

TRIPLE TAKE [SECONDARY]

- 

Cast range :: 850 → 900

Juno

*Juno strong. All around. Strong. Blob goal. This help. *

BLOB BOUNCE [SECONDARY]

- 

Cooldown :: 9s → 11s

Kazan

*Following his mini-rework type beat, we observed he landed pretty much where we wanted, but his numbers looked strong, most notably at higher skill levels. He was also giga brawling a lot. *

CROOKED LEVERAGE [CLOSED PRIMARY]

- 

Cooldown :: 7.5s → 8.5s

- 

PvP damage :: 110 (+55% Power) → 100 (+50% Power)

    - 

Knockback values unchanged

THE SLIP/POP-UP[CLOSED SECONDARY SPECIAL COMBO]

- 

PvP damage and knockback :: 120 (+60% Power) → 110 (+55% Power)

- 

Core knockback :: 1220 (+120% Power) → 1200 (+110% Power)

Luna

*Luna is pretty strong and manages to get goals or KOs from fishing for frequent across-map B.O.O.S.Ts. *

B.O.O.S.T. [SECONDARY]

- 

Cooldown :: 12s → 15s

Mako

*Makos were using Drum and Base as an instant era-like buff which was pretty strong (and in this community manager's opinion, CRINGE). We're adjusting that to change the behavior but buffing her primary to compensate. *

DRUM AND BASE [SECONDARY]

- 

Size and Haste linger after cast :: 1.5s → 0.5s

    - 

Duration while channeling unchanged

PERFECT PITCH [PRIMARY]

- 

Minimum hold duration for projectile :: 0.25s → 0.15s

- 

Projectile range increased slightly at all points in the cast

    - 

Minimum range :: 258.75 → 270

    - 

Maximum range :: 1310 → 1367

Rune

Rune was STRONG. We made him LESS STRONG. But it might've been a little too LESS STRONG. This should help balance him out a touch.

SHADOW STEP [SECONDARY]

- 

Cooldown :: 12 → 10

X

He's strong, but not that popular (based on Pick rate. In the world, he's definitely stupid popular I mean look at him.) This nerf will help bring him back to a nice even state. BELL RINGER [PRIMARY]

PvP damage and knockback :: 200 (+100% Power) → 190 (+95% Power)

Core knockback :: 1380 (+200% Power) → 1360 (+190% Power)

BULL RUSH [SECONDARY]

PvP damage and knockback :: 220 (+110% Power) → 210 (+105% Power)

Core knockback :: 1390 (+205% Power) → 1385 (+202.5% Power)

GEAR AND AWAKENINGS

I wanted Rapid Fire again. What are you gonna do about it, punk?

  • ROTATED OUT: Perfect Form

  • ROTATED IN: Rapid Fire

Demolitionist

*Demolitionist was just straight up pretty strong. *

Cooldown refund :: 8s → 6s

Fight or Flight

*Wake up babe new Slick Kicks 2 just dropped. *

Speed boost duration :: 1.5s → 1.75s

Reverberation

*Reverberation wasn't at its peak performance, now it is. Hopefully. *

Cooldown Rate per 100 Stagger :: 1.15 → 1.25

Specialized Training

*Specialized Training? More like Unspecialized Training. Hey Siri what's the opposite of specialized *

Special PvP hit modifier :: +50% → +40%

Special Core hit modifier :: +10% → +8%

Stagger Swagger

*Stag Swag was too strong at higher elos, but too weak at lower elos. *

Base speed :: 10% → 12%

Heal per second at low health :: 200 → 150

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