0.3.0_7103.1648
New Feature:
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Quick Auto Combat - Use this feature when late-game raid become overwhelming, with cumbersome troop maneuvers and lag.
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Corpse Burning **No longer consumes grass - **Cremation begins immediately after placement. Significantly reduces burning time. My own test result: 203 enemy corpses with 81 colonists now take 2.5 days.
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Remove Mammoth's watering ability; add "Expedition" ability; introduce new irrigation tech points. Mammoths and cattle both compete for farmland work slots, causing AI confusion in prioritizing field tasks.
**Mammoth New Ability:** Boost movement speed on world map. Expedition Enables cross-continental East-West communication. This ability can be enhanced through selective breeding tech.
**Irrigation Watering:** Players can water crops without waiting for mammoths. With buckets available to all villagers, actual efficiency exceeds mammoth-based watering, verified via my own playtesting.
**Balance Adjustments:**
- **Combat Deterrence Multiplier for High-Quality Equipment:**
Copper: 1.5 → 2
Bronze: 2 → 3
Masterwork: 4 → 5
Bug Fixes:
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Consecutive executions cause freezing.
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Stationary guard models placed on the podium cannot be clicked.
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Multiple leaders set to boost cohesion, yet only one altar is functional despite multiple existing.
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Copy-pasting cooking pots working list triggers errors.
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Quan Rong faction's map icon turns yellow after being attacked (originally purple).
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Hunting parties fail to enter the home map after continuous hunts.
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Guard standing models require assigned orientations.
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Masterwork/Excellent quality icons missing in resource lists.
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Removed wooden walls (less durable than earthen walls; stone walls forthcoming).
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Sorting function inactive in butchering interface.
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Butchering interface displays incorrect styling.
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Text error in Animal Companion/Butchering UI: Elephant’s Travel Ability mislabeled as "Watering".
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Released slaves continue occupying slave room slots after joining the tribe. Must demolish slave room to release bed slots.
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Berries now function as cooking ingredients and increase Intelligence.
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Caravans spawning at night: 3 members build campfires while the other 3 sleep on the spot.
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Incorrect occlusion relationship between caravans and settlements on world map, causing selection difficulties.
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