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0.3.0_711.1115 ‌Migration/Beast Offspring Spawn/Farming

‌Migration‌

Migrate to other tribes. After establishing a military vassal agreement, you may initiate migration to a tribe. This increases the target's population, yielding greater tribute or military service in return.

‌Beast Offspring Spawn Update‌

Beast pack replenishment mechanics modified: • Spawn interval now set to ‌half a year‌ (16 days) • Wolf/Dog abilities accelerate this timer • ‌Offspring guaranteed per spawn‌ • Offspring stats randomized between 0-60

‌Farming Work Revision‌

  1. Tilling and sowing ‌integrated into one action‌

  2. Farmers ‌automatically equipped with seeds‌ during cultivation (sowing occurs immediately after tilling)

  3. New alert when seeds unavailable: "Cannot plow without seeds."

‌Harvest Priority System‌ • Mature crops ‌auto-flagged for prioritized harvesting‌ • Work order adjustments:

  • Forestry/Planting: Moved to ‌bottom‌ of work queue

  • Harvesting: Moved to ‌top‌ of work queue • Logic: Wood shortage is addressed before planting initiates

Release Slave**:**‌

Followers now grant bonuses to release slave progress

Other** Changes, Bug Fixes**‌

Unit

Starvation Time (days)

Dogs/Fishbirds

5 → ‌8‌

Cattle/Pigs/Elephants

5 → ‌8‌

Chickens/Sheep

5 → ‌7‌

Critical Injury Death

0.5 → ‌1‌ hour

• Cattle/Pigs/Elephants can now consume ‌animal feed‌

  • Revamped caravan interaction buttons for enhanced visibility

  • UI: Font scaling malfunction when switching to ‌3440x1440‌ resolution after confirming options

  • Localization: Truncated Japanese text in labor menu tooltips (detailed view)

  • Asset: Incorrect bow placement

  • Chicken auto-slaughter selection now includes meat yield filters

  • Chopsticks remain equipped after finishing meals

  • Characters at Full Satiety status prioritize non-luxury dishes when ingredients are available

  • Attempted fix for leaders getting stuck at map edges *Multiple triggers may cause this issue - please report specifics if encountered

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