Beta 0.3.5_221.0956
It will move to the stable branch in a few days, save files are compatible. However, the game pace will change significantly.
Due to plague disasters, more input is needed on food, but there are also many methods provided,
Daily food consumption is lowered, go raid other tribes, tribute, and the most useful: trade.
If you encounter any problems, feel free to contact me.
-MagPie
Numerical Adjustments
- Increased Crops Harvest
Millet technology moved forward: 700->350
Harvest values:
Wild Millet: 6->8
Millet: 8->12
Cultivated Millet: 12->18
- Plague start time adjusted, the earliest plague encountered is around the end of the 3rd year's spring.
This will give players ample time to stock up in the first few years of the game.
- Modified animal death algorithm, now approximately half of the total animals in the pen
Children can become followers
Training schedule, let children follow adults to gain training progress
Technology creation, culture creation, cohesion, children should follow the leader and provide bonuses
Labor children originally could not participate in should remain unparticipatable (even if the leader checks children, they cannot go)
Children cannot be seen in the military unit list
When coming of age, if already in a group, they are not assigned to the teacher's group
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