Beta 0.3.5_319.1017
Enemy Organization
Through refactoring, the logic for the number of enemies in the following areas has been unified:
AI Armament Interface,
AI Attack Player Mission Interface,
Reinforcement Interface,
Military Service provided by AI,
Effects achieved:
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The number of reinforcements provided by enemy alliances to each other is equivalent to the number of military servicemen the player receives.
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When AI attacks the player, the number of troops dispatched is approximately 0.5 times the number shown on their own Armament Interface.
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The mood cap brought by enemy factions (defending their home) has been adjusted to 100.
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Reduced the grouping of enemy factions.
Reduced the number of unit types provided by vassals; now only one unit type is provided, so enemy groupings will be fewer.
This makes it harder for enemy factions' organization to collapse in the mid-to-late game, placing a more reasonable and higher demand on the player's organization.
Bug Fixes
- Children assigned to incorrect jobs would attempt to pick up tools, causing an error.
Other Optimizations
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Increased egg production.
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Modified the invitation description to "Must visit in person".
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