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Игры по онлайну и скины по объёму продаж

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0.3.5_319.1017

Enemy Organization

Through refactoring, the logic for the number of enemies in the following areas has been unified:

AI Armament Interface,

AI Attack Player Mission Interface,

Reinforcement Interface,

Military Service provided by AI,

Effects achieved:

  • The number of reinforcements provided by enemy alliances to each other is equivalent to the number of military servicemen the player receives.

  • When AI attacks the player, the number of troops dispatched is approximately 0.5 times the number shown on their own Armament Interface.

  • The mood cap brought by enemy factions (defending their home) has been adjusted to 100.

  • Reduced the grouping of enemy factions.

Reduced the number of unit types provided by vassals; now only one unit type is provided, so enemy groupings will be fewer.

This makes it harder for enemy factions' organization to collapse in the mid-to-late game, placing a more reasonable and higher demand on the player's organization.

Bug Fixes

  • Children assigned to incorrect jobs would attempt to pick up tools, causing an error.

Other Optimizations

  • Increased egg production.

  • Modified the invitation description to "Must visit in person".

Content

The pillars of the Council Hall now have 3 levels.

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