0.3.5_712.1433
Auto-Generate Roofs
As Dahuang introduces more and more gameplay mechanics, excessive building micro-management has become a burden.
Plus, building roofs has always been a bit cumbersome, so we've made them generate automatically.
This will also make it easier for us to create new roof styles for noble mansions in the future.
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After building a room, a roof will be automatically generated for that room.
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After demolishing a room, its corresponding roof will disappear.
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At the bottom of the room interface, there will be an "Enable Roof" option. Unchecking this option is equivalent to not building a roof, which should cause some facilities underneath to lose durability due to being exposed.
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When hovering the mouse over a roof, a transparent effect will be applied, which also works for thatched sheds.
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The "Hide Roofs" option in the top right corner now works properly.
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Added branches and grass as building materials for walls.
Continuous Room Copying
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Click on a built room area, then click the copy button.
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Click on any area to generate a building blueprint; the building mode will not close during this process.
Bug Fixes
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Fixed an error that occurred when children participated in training or divination.
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Fixed a bug that could cause save loading errors.
Interaction Improvements
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Added prompt message: Requires a Council Hall for reception.
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Diplomacy interface: Completed the text for long-distance and short-distance evaluations.
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