Hotfix #1 | Fixes & Tweaks
Hey, magical mixers!
We hope you are enjoying 1.0 and are always curious to hear your thoughts!
This is a small update that includes some of the changes and fixes that did not make it into 1.0 as well as some newly discovered bug fixes.
More to come later!
Changes
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The shop broom now has more friends and sometimes show up in the workshop as well.
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When interacting with a workstation, a small colored square at its foot will make placement more intuitive.
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When looking at an area you have discovered but is not currently located in on the map screen, it is now grayed out not blacked out.
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Improved footstep sounds.
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Removed a collider so you can now walk around the burned shed at the wheat fields.
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Emptying a potion now creates a mixture puddle on the ground.
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Added a notification above signposts so more players notice them.
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Map & Journal screen had a small polish pass.
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Tweaked some audio.
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Added a confirmation screen when returning to the main menu from the pause menu.
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Crates now count as Workstations, making certain Alchemical Society trials and achievements easier to complete.
Bug fixes
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Accepting the quest Due Credit part 8 no longer results in random issues with importing and earnings.
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The Shroompedia should now correctly display the highest achieved power rating, enabling you to perfect all mixtures again.
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Movement key binding now works even after changing keybind multiple times.
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Tier 2 Supplier investment bottle subscription now works correctly.
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Tier 2 Tavern investment shop bonus now works correctly.
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You can now complete Certified Supplier even though all customers are level 30.
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The Alchemical Society trials Expert Mixer and Master Mixer should now be possible to complete.
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Hovering over an undiscovered resource in the Shroompedia no longer discovers it.
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When a herb patch is harvested and the sickle also hits a tree, the tree felling sound is no longer triggered.
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Quest rewards are now correctly shown in sequence when completing a quest.
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Fiona the Cat now has smoother transitions between her animations.
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Selecting mixtures in the Shroomepdia Mixture overview should now be easier.
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Fixed workstation scrubbers having odd rotations.
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Ability telegraphs should now correctly render on top of the environment.
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Birds should no longer spawn at strange locations - like inside a crate.
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Dung Beetles no longer trigger their rolling sound after being harvested.
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Tweaked a bunch of impact irregularities when targeting with tools.
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Fixed various shader artifacts.
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Fixed some misaligned landmarks on the Bubbling Bog map.
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Changing vegetation settings while in-game should no longer make grass visible while inside the workshop.
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The ‘close’ button on the hand-in-quest screen now works.
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You can no longer become invulnerable to bees by canceling going to bed.
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Rolling while targeting the wizard origin ability will no longer get you stuck.
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Targeting a bracket fungi stump with a pick now shows the correct cursor icon.
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Blade Dash can now hit resources that are down-hill from you.
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Mandrake VFX no longer lingers if you use Recall Services while it is active.
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You can no longer get stuck in the crates near Tully.
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When triggering Frenzy with the Beard Berserker axe, it no longer applies to your other equipped tools.
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Divine Intervention no longer triggers inside the shop.
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Alchemical Society Expert Mixer now updates correctly when brewing mighty potions with a tier 1 ingredient.
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Odie and his camp are now easier to select using a controller.
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Fixed some grammatical errors.
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Tier 2 mixtures no longer have their essence types scrambled in the Shroompedia.
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Cecil should no longer disappear into thin air when you complete their quest.
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Fixed a collider that could appear outside the shop bridge.
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Paladin origin ability should not make it possible to reach Forgotten Forest before doing the appropriate quests.
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Agility and Resistance mixtures no longer have their names swapped.
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