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Hotfix #1 | Fixes & Tweaks

Hey, magical mixers!

We hope you are enjoying 1.0 and are always curious to hear your thoughts!

This is a small update that includes some of the changes and fixes that did not make it into 1.0 as well as some newly discovered bug fixes.

More to come later!

Changes

  • The shop broom now has more friends and sometimes show up in the workshop as well.

  • When interacting with a workstation, a small colored square at its foot will make placement more intuitive.

  • When looking at an area you have discovered but is not currently located in on the map screen, it is now grayed out not blacked out.

  • Improved footstep sounds.

  • Removed a collider so you can now walk around the burned shed at the wheat fields.

  • Emptying a potion now creates a mixture puddle on the ground.

  • Added a notification above signposts so more players notice them.

  • Map & Journal screen had a small polish pass.

  • Tweaked some audio.

  • Added a confirmation screen when returning to the main menu from the pause menu.

  • Crates now count as Workstations, making certain Alchemical Society trials and achievements easier to complete.

Bug fixes

  • Accepting the quest Due Credit part 8 no longer results in random issues with importing and earnings.

  • The Shroompedia should now correctly display the highest achieved power rating, enabling you to perfect all mixtures again.

  • Movement key binding now works even after changing keybind multiple times.

  • Tier 2 Supplier investment bottle subscription now works correctly.

  • Tier 2 Tavern investment shop bonus now works correctly.

  • You can now complete Certified Supplier even though all customers are level 30.

  • The Alchemical Society trials Expert Mixer and Master Mixer should now be possible to complete.

  • Hovering over an undiscovered resource in the Shroompedia no longer discovers it.

  • When a herb patch is harvested and the sickle also hits a tree, the tree felling sound is no longer triggered.

  • Quest rewards are now correctly shown in sequence when completing a quest.

  • Fiona the Cat now has smoother transitions between her animations.

  • Selecting mixtures in the Shroomepdia Mixture overview should now be easier.

  • Fixed workstation scrubbers having odd rotations.

  • Ability telegraphs should now correctly render on top of the environment.

  • Birds should no longer spawn at strange locations - like inside a crate.

  • Dung Beetles no longer trigger their rolling sound after being harvested.

  • Tweaked a bunch of impact irregularities when targeting with tools.

  • Fixed various shader artifacts.

  • Fixed some misaligned landmarks on the Bubbling Bog map.

  • Changing vegetation settings while in-game should no longer make grass visible while inside the workshop.

  • The ‘close’ button on the hand-in-quest screen now works.

  • You can no longer become invulnerable to bees by canceling going to bed.

  • Rolling while targeting the wizard origin ability will no longer get you stuck.

  • Targeting a bracket fungi stump with a pick now shows the correct cursor icon.

  • Blade Dash can now hit resources that are down-hill from you.

  • Mandrake VFX no longer lingers if you use Recall Services while it is active.

  • You can no longer get stuck in the crates near Tully.

  • When triggering Frenzy with the Beard Berserker axe, it no longer applies to your other equipped tools.

  • Divine Intervention no longer triggers inside the shop.

  • Alchemical Society Expert Mixer now updates correctly when brewing mighty potions with a tier 1 ingredient.

  • Odie and his camp are now easier to select using a controller.

  • Fixed some grammatical errors.

  • Tier 2 mixtures no longer have their essence types scrambled in the Shroompedia.

  • Cecil should no longer disappear into thin air when you complete their quest.

  • Fixed a collider that could appear outside the shop bridge.

  • Paladin origin ability should not make it possible to reach Forgotten Forest before doing the appropriate quests.

  • Agility and Resistance mixtures no longer have their names swapped.

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