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Меню

New Update - v1.0.14

This new update addresses many of the small bugs people have reported as well as implementing a couple of new features into the game, including proper display of the Time Trial's Par Time and stage CRACKED status .

The full patch notes are as follows:

  • Added "The Paul Bringer" to backer credits.

  • Added previously missing Room Namer credits to "VIP Backers" section of backer credits.

  • Added a new secret interaction with a specific Satan interstitial .

  • Fixed cameos in Peanut Park flickering for some players.

  • Switching Controller Button Style or Visual Input Map in the settings now saves them.

  • Beet Crate added to room "Point Blank" ( Pinball Mire level).

  • Beet Crate added to room "The Core" (Bomb Candy Mines level) during the runback. A stray bomb rock was removed from that room also.

  • Beet Crate added to room "Surely This Can Outrun It" (Bomb Candy Mines level).

  • Added two chips to room "Bob and Weave" (Bomb Candy Mines level) for guidance.

  • Runback-only ladder in room "Pyroclastic Pop Rocks" altered, and a Brulo Block added for guidance.

  • Fixed Brawlbuster's dash sound playing too often.

  • Rolling Ball-busters during Maulbuster no longer make cat noises.

  • Dialogue is now correctly affected by the Speech Volume setting.

  • Description for Golden Beet mechanic has been corrected.

  • Par Times are now displayed for levels that you have cleared.

  • Combo Chain now correctly locks your max health to 3 (golden beets can still be used).

  • The requirements for CRACKED on a stage have been slightly altered: You will now be unable to get it if you begin the stage with the golden beet .

  • Obtaining CRACKED in a stage or boss now displays an icon for it under the stage name .

  • Dumpster in room "The Home Stretch" (Cinnamon Springs) can no longer be entered, as it is meant to be exit-only.

  • Boss Time is now tracked correctly.

  • Adjusted some sound effects in Ring-a-Ding .

  • When Ring-a-Ding is defeated, his beams and projetiles will now disappear as well.

8-ball in the return hallway of Satan's second phase now correctly renders below the lava.

  • Fixed "Restart Stage" option in the results screen restarting stage in Arcade mode if you were in Time Trial/Combo Chain.

  • Stage mode descriptions have been updated to be less vague on mechanics.

  • Fix mysterious magenta box that totally means nothing showing up if you swapped characters too quickly.

  • Correct ladder collision in the room "Slippery Climb" (Cinnamon Springs).

  • Fix Freako Dragon's phase 1 peek attack not having the wind-up animations.

  • Corrected runback-exclusive layout of room "Upward Climb" ( Pinball Mire ).

  • Checkpoint has been added to room "Funnel Up" ( Pinball Mire ).

  • Fix crash in Pinball Mire if you died while on a pinball flipper .

  • Fix tiling errors in the rooms "Gentle Wharf" and "Gimme a Hand!" ( Pinball Mire ).

  • Fix crashes in The Mad Mall when dying.

  • Made the room "Jump the Gun" in The Mad Mall correctly count towards the Diamond path .

  • In The Mad Mall , you will no longer be stuck in the Testarossa if you get on it after the Vault is opened .

  • In The Mad Mall , a hint will now display when the heist first begins .

  • The spirit for stage 10 ( The Mysterious Glasshouse ) has been moved to earlier in the same room .

  • Said room now has its proper name: "Sanctuary."

  • The Brulettes in the rooms "Irritating Plant Room" and "Moisture Maze" ( The Mysterious Glasshouse ) now have proper rewards.

  • Fix tiling errors in the rooms "Irritating Mosquito Room," "Moisture Maze" and "Angel Tower" ( The Mysterious Glasshouse ).

  • Fixed Slackjaw's chomping hitbox.

  • Fix getting permanently stuck in purgatory if you discovered the "Skeletons in the Closet" secret and left the game, and if you attempt it again after succeeding.

  • Fix debug BEB targets showing up when they shouldn't.

  • Adjusted beam enemy flashing effect to be less distracting if Photosensitivity Mode is enabled.

  • The two cool things YOU can wear now count towards 100%.

  • Bat Outta Hell does not play that one sound anymore.

  • Adjusted ceilings in "Dang It Can Speed Up Too" (Bomb Candy Mines) for easier jumps.

  • Fixed bad slope placement, causing softlocks, in the following rooms:

  • East Wing (Brulo's)

  • Condemned Conduit (Slowroast Sewer)

  • Rat Room (Slowroast Sewer)

  • Roly-Poly Alley (Bomb Candy Mines)

  • Dynamite Duo's Downhill Jam (Concrete Jungle)

  • Ape Escape (Concrete Jungle)

  • The Way Up ( Pinball Mire )

  • Up and Down and All Around ( The Mysterious Glasshouse )

  • Lethal Lava Lagoon ( Devilled Gardens )

  • Peanut Park Entrance

  • Fixed other softlocks from getting stuck in collision in the following rooms:

  • Moist Movements (Cinnamon Springs)

  • The Big Board ( Pinball Mire )

  • Funnel Up ( Pinball Mire )

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