New Update - v1.0.14
This new update addresses many of the small bugs people have reported as well as implementing a couple of new features into the game, including proper display of the Time Trial's Par Time and stage CRACKED status .
The full patch notes are as follows:
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Added "The Paul Bringer" to backer credits.
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Added previously missing Room Namer credits to "VIP Backers" section of backer credits.
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Added a new secret interaction with a specific Satan interstitial .
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Fixed cameos in Peanut Park flickering for some players.
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Switching Controller Button Style or Visual Input Map in the settings now saves them.
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Beet Crate added to room "Point Blank" ( Pinball Mire level).
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Beet Crate added to room "The Core" (Bomb Candy Mines level) during the runback. A stray bomb rock was removed from that room also.
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Beet Crate added to room "Surely This Can Outrun It" (Bomb Candy Mines level).
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Added two chips to room "Bob and Weave" (Bomb Candy Mines level) for guidance.
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Runback-only ladder in room "Pyroclastic Pop Rocks" altered, and a Brulo Block added for guidance.
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Fixed Brawlbuster's dash sound playing too often.
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Rolling Ball-busters during Maulbuster no longer make cat noises.
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Dialogue is now correctly affected by the Speech Volume setting.
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Description for Golden Beet mechanic has been corrected.
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Par Times are now displayed for levels that you have cleared.
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Combo Chain now correctly locks your max health to 3 (golden beets can still be used).
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The requirements for CRACKED on a stage have been slightly altered: You will now be unable to get it if you begin the stage with the golden beet .
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Obtaining CRACKED in a stage or boss now displays an icon for it under the stage name .
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Dumpster in room "The Home Stretch" (Cinnamon Springs) can no longer be entered, as it is meant to be exit-only.
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Boss Time is now tracked correctly.
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Adjusted some sound effects in Ring-a-Ding .
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When Ring-a-Ding is defeated, his beams and projetiles will now disappear as well.
8-ball in the return hallway of Satan's second phase now correctly renders below the lava.
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Fixed "Restart Stage" option in the results screen restarting stage in Arcade mode if you were in Time Trial/Combo Chain.
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Stage mode descriptions have been updated to be less vague on mechanics.
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Fix mysterious magenta box that totally means nothing showing up if you swapped characters too quickly.
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Correct ladder collision in the room "Slippery Climb" (Cinnamon Springs).
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Fix Freako Dragon's phase 1 peek attack not having the wind-up animations.
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Corrected runback-exclusive layout of room "Upward Climb" ( Pinball Mire ).
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Checkpoint has been added to room "Funnel Up" ( Pinball Mire ).
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Fix crash in Pinball Mire if you died while on a pinball flipper .
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Fix tiling errors in the rooms "Gentle Wharf" and "Gimme a Hand!" ( Pinball Mire ).
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Fix crashes in The Mad Mall when dying.
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Made the room "Jump the Gun" in The Mad Mall correctly count towards the Diamond path .
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In The Mad Mall , you will no longer be stuck in the Testarossa if you get on it after the Vault is opened .
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In The Mad Mall , a hint will now display when the heist first begins .
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The spirit for stage 10 ( The Mysterious Glasshouse ) has been moved to earlier in the same room .
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Said room now has its proper name: "Sanctuary."
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The Brulettes in the rooms "Irritating Plant Room" and "Moisture Maze" ( The Mysterious Glasshouse ) now have proper rewards.
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Fix tiling errors in the rooms "Irritating Mosquito Room," "Moisture Maze" and "Angel Tower" ( The Mysterious Glasshouse ).
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Fixed Slackjaw's chomping hitbox.
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Fix getting permanently stuck in purgatory if you discovered the "Skeletons in the Closet" secret and left the game, and if you attempt it again after succeeding.
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Fix debug BEB targets showing up when they shouldn't.
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Adjusted beam enemy flashing effect to be less distracting if Photosensitivity Mode is enabled.
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The two cool things YOU can wear now count towards 100%.
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Bat Outta Hell does not play that one sound anymore.
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Adjusted ceilings in "Dang It Can Speed Up Too" (Bomb Candy Mines) for easier jumps.
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Fixed bad slope placement, causing softlocks, in the following rooms:
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East Wing (Brulo's)
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Condemned Conduit (Slowroast Sewer)
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Rat Room (Slowroast Sewer)
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Roly-Poly Alley (Bomb Candy Mines)
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Dynamite Duo's Downhill Jam (Concrete Jungle)
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Ape Escape (Concrete Jungle)
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The Way Up ( Pinball Mire )
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Up and Down and All Around ( The Mysterious Glasshouse )
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Lethal Lava Lagoon ( Devilled Gardens )
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Peanut Park Entrance
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Fixed other softlocks from getting stuck in collision in the following rooms:
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Moist Movements (Cinnamon Springs)
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The Big Board ( Pinball Mire )
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Funnel Up ( Pinball Mire )
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