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Меню

New Update - v1.0.17

Another round of bug fixes with a couple of happy features thrown in, courtesy of Danton. He believes he has fixed everything, but we all know he still has a ways to go.

The full patch notes:

  • Brulo's Casino has had some slight renovations: the paint slabbering room and changing rooms have been added to the East Wing, West Wing and Top Floor of the Casino.

  • Fixed tub secret in the East Wing of the casino having the wrong dialogue sometimes.

  • A new jolly secret has been added to Brulo's Casino. Only the nicest can find this amazingly joyous present!

  • Fixed the health counter still flipping at maximum health after picking up a heart beet in certain conditions.

  • Fixed incorrectly mirrored breakables in the room "Foreshadowing?" (Boiler City).

  • Fixed collision softlock in the room "Bomber Run" (Bomb Candy Mines).

  • More Rolling 8-Ball countermeasures have been put in place to prevent softlocks.

  • Fallbusters are now immune to screaming antics until they have unstuck themselves from the ceiling.

  • Fixed one specific fallbuster in the room "Pyroclastic Pop Rocks" always re-appearing when re-entering the room.

  • Pausing from unfocusing the window during cutscenes now works correctly for the boss interstitials.

  • The beginning portion of Concrete Jungle has been extended slightly to avoid falling into the buzzsaws at the beginning by accident.

  • Fixed Ogorkis in the background layer losing their effects once they grab the protagonist.

  • Actually patched the exploit in the room " Pinball Zone " ( Pinball Mire ) for real this time.

  • Fixed Time Crates in Pinball Mire not replacing existing objects correctly.

  • Fixed some bricks spawning strangely during the Antonball Classic sequence in Pinball Mire .

  • Made performance improvements to Freako Dragon.

  • Fixed enemy spawners not respawning enemies after some time.

  • Fixed Time Crates in The Mad Mall not replacing existing objects correctly.

  • Happy Hour timer for The Mad Mall has been corrected: Down from 4 minutes, it is now 3 minutes if the Mall Goblin gets in the vault first, and 2 minutes if you do instead. . The timer extension now also works in this stage.

  • Fixed getting stuck inbetween the Trapster's stilts.

  • Fixed being able to jump over or slide under the Jet-Pack .

  • Fixed layer jumper in the room "Factory Furnace Funhouse" ( Crimson Factory ) sometimes placing you slightly underground and stuck.

  • Fixed the irrigation speed of the various irrigators in The Mysterious Glasshouse , which were accidentally set too slow.

  • Fixed crashes when restarting the Jewel Ghoul, Maulbuster and Ring-a-Ding boss fights from checkpoint.

  • Fixed vertical speed -affecting wind during Ring-a-Ding's second phase not working, which was making it very difficult to avoid damage in one spot.

  • Fixed being able to bonk out of Angel form sometimes during Ring-a-Ding's second phase .

  • Fixed collision softlock in the room "Cerberus Lounge" ( Devilled Gardens ).

  • Fixed roach projectile causing a crash at the end of Devilled Gardens if you entered the elevator.

  • Fixed Happy Hour time extension not working in Hell Manor, after respawning at a checkpoint .

  • Fixed toilet geyser in the room "Hot Tub Hell Machine" ( Hell Manor ) not working if the Heartbeet Boxes above it were not broken.

  • Moved the Hate Mines in the room "Frontline Forces" ( Hell Manor ) such that they all explode at once.

  • Fixed janky camera tilt snapping when pausing/unpausing during the final phase of Satan's fight , as well as chips not being collected properly.

  • Tiling fixes to the following rooms:

    • Brulo's Casino: "West Wing"

    • Cinnamon Springs: "Wobbledropped on Your Head", "Try This Trick and Spin It", "Or Swallow"

Concrete Jungle : "Cannon Event"

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Pinball Mire : "Funnel Up"

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The Mad Mall : "At the Mad Mall"

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Crimson Factory : "Factory Furnace Funhouse"

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Hell Manor : "Hell to Pay"

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