New Update - v1.0.17
Another round of bug fixes with a couple of happy features thrown in, courtesy of Danton. He believes he has fixed everything, but we all know he still has a ways to go.
The full patch notes:
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Brulo's Casino has had some slight renovations: the paint slabbering room and changing rooms have been added to the East Wing, West Wing and Top Floor of the Casino.
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Fixed tub secret in the East Wing of the casino having the wrong dialogue sometimes.
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A new jolly secret has been added to Brulo's Casino. Only the nicest can find this amazingly joyous present!
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Fixed the health counter still flipping at maximum health after picking up a heart beet in certain conditions.
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Fixed incorrectly mirrored breakables in the room "Foreshadowing?" (Boiler City).
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Fixed collision softlock in the room "Bomber Run" (Bomb Candy Mines).
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More Rolling 8-Ball countermeasures have been put in place to prevent softlocks.
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Fallbusters are now immune to screaming antics until they have unstuck themselves from the ceiling.
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Fixed one specific fallbuster in the room "Pyroclastic Pop Rocks" always re-appearing when re-entering the room.
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Pausing from unfocusing the window during cutscenes now works correctly for the boss interstitials.
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The beginning portion of Concrete Jungle has been extended slightly to avoid falling into the buzzsaws at the beginning by accident.
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Fixed Ogorkis in the background layer losing their effects once they grab the protagonist.
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Actually patched the exploit in the room " Pinball Zone " ( Pinball Mire ) for real this time.
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Fixed Time Crates in Pinball Mire not replacing existing objects correctly.
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Fixed some bricks spawning strangely during the Antonball Classic sequence in Pinball Mire .
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Made performance improvements to Freako Dragon.
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Fixed enemy spawners not respawning enemies after some time.
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Fixed Time Crates in The Mad Mall not replacing existing objects correctly.
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Happy Hour timer for The Mad Mall has been corrected: Down from 4 minutes, it is now 3 minutes if the Mall Goblin gets in the vault first, and 2 minutes if you do instead. . The timer extension now also works in this stage.
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Fixed getting stuck inbetween the Trapster's stilts.
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Fixed being able to jump over or slide under the Jet-Pack .
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Fixed layer jumper in the room "Factory Furnace Funhouse" ( Crimson Factory ) sometimes placing you slightly underground and stuck.
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Fixed the irrigation speed of the various irrigators in The Mysterious Glasshouse , which were accidentally set too slow.
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Fixed crashes when restarting the Jewel Ghoul, Maulbuster and Ring-a-Ding boss fights from checkpoint.
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Fixed vertical speed -affecting wind during Ring-a-Ding's second phase not working, which was making it very difficult to avoid damage in one spot.
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Fixed being able to bonk out of Angel form sometimes during Ring-a-Ding's second phase .
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Fixed collision softlock in the room "Cerberus Lounge" ( Devilled Gardens ).
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Fixed roach projectile causing a crash at the end of Devilled Gardens if you entered the elevator.
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Fixed Happy Hour time extension not working in Hell Manor, after respawning at a checkpoint .
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Fixed toilet geyser in the room "Hot Tub Hell Machine" ( Hell Manor ) not working if the Heartbeet Boxes above it were not broken.
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Moved the Hate Mines in the room "Frontline Forces" ( Hell Manor ) such that they all explode at once.
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Fixed janky camera tilt snapping when pausing/unpausing during the final phase of Satan's fight , as well as chips not being collected properly.
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Tiling fixes to the following rooms:
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Brulo's Casino: "West Wing"
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Cinnamon Springs: "Wobbledropped on Your Head", "Try This Trick and Spin It", "Or Swallow"
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Concrete Jungle : "Cannon Event"
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Pinball Mire : "Funnel Up"
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The Mad Mall : "At the Mad Mall"
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Crimson Factory : "Factory Furnace Funhouse"
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Hell Manor : "Hell to Pay"
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