Major QoL Update (v27) (March 1)
New Content:
- "Showoff" leaderboard titles that are unlocked by completing difficult challenges. They are only meant for fun customization and have no bonuses attached to them.
Changes:
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Increased the DPS bonus from evolutions on rarer monsters (+25% extra DPS attribute per higher rarity). This is meant to encourage evolving rarer monsters as you unlock them, rather than always sticking with the early game monsters.
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Increased energy cost of evolutions at higher evolution levels and for rarer monsters.
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Reduced cost scaling of dps, gold drop, and kill exp in the prestige menu, especially at higher levels.
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Added a 9th daily mission for 25 gems.
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Increased video ad gems reward from 3 to 5.
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Reduced temp prestige boost reroll cost from 50 to 25 gems.
QoL Improvements:
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You can now drag and drop monsters on the map to quickly move/swap them to other placements (finally, I know!).
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Double tap a monster on the map to quickly open its details menu.
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Added the monster type, evolution level, and gold drop bonus for each monster to the main monster list menu.
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If the Energy Source skill has a decimal value due to evolution skill power, show the decimal value with (rounded to x) next to it for clarity.
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The loadout button, spell buttons, and video ad button that were previously covered when a selected monster's upgrade menu is active, now move up to remain visible.
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Tons of other minor color changes and UI adjustments.
Bug Fixes:
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Fixed daily mission requirements incorrectly scaling up in the middle of the day when they are meant to remain static.
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Fixed incorrect prestige points value in the Stats menu.
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Countless other minor bug fixes.
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